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Complete Game. Game is in like new condition, it appears it was never played based on game pieces. ***Panzer Leader is a tactical platoon level hex and counter board wargame depicting WWII tank and infantry combat on the Western European front. It features 4 geomorphic map tiles, which can be put together in a variety of ways to play the provided scenarios (which are printed on cardstock, showing all the necessary information for a scenario) or home-made scenarios. The 20 provided scenarios cover various battles on the Western Front, with most of the scenarios involving the Normandy campaign or the Battle of the Bulge. Two scenarios cover the amphibious assaults on Omaha and Gold beaches and include special rules for naval fire. While based on PanzerBlitz, the rules were cleaned up and included additional mechanics such as for air attacks and engineers, as well new spotting rules to prevent PanzerBush tactics - units could no longer fire from concealment without revealing themselves to enemies. Several optional and experimental rules are provided, including one for opportunity fire to further nullify PanzerBush maneuvers. The Panzer Leader map boards are interchangeable with the PanzerBlitz maps, and one could combine the two sets to make a larger battlefield. The scale is the same with the two games. The German units are interchangeable, and if one wanted, players can try a "what if" scenario with American/British forces vs. Soviet forces. 8 / 1791 sold -
Complete Game. Game is in like new condition, it appears it was never played based on game pieces. ***Panzer Leader is a tactical platoon level hex and counter board wargame depicting WWII tank and infantry combat on the Western European front. It features 4 geomorphic map tiles, which can be put together in a variety of ways to play the provided scenarios (which are printed on cardstock, showing all the necessary information for a scenario) or home-made scenarios. The 20 provided scenarios cover various battles on the Western Front, with most of the scenarios involving the Normandy campaign or the Battle of the Bulge. Two scenarios cover the amphibious assaults on Omaha and Gold beaches and include special rules for naval fire. While based on PanzerBlitz, the rules were cleaned up and included additional mechanics such as for air attacks and engineers, as well new spotting rules to prevent PanzerBush tactics - units could no longer fire from concealment without revealing themselves to enemies. Several optional and experimental rules are provided, including one for opportunity fire to further nullify PanzerBush maneuvers. The Panzer Leader map boards are interchangeable with the PanzerBlitz maps, and one could combine the two sets to make a larger battlefield. The scale is the same with the two games. The German units are interchangeable, and if one wanted, players can try a "what if" scenario with American/British forces vs. Soviet forces. 9 / 1791 sold -
Complete Game. Game is in like new condition, it appears it was never played based on game pieces. ***Panzer Leader is a tactical platoon level hex and counter board wargame depicting WWII tank and infantry combat on the Western European front. It features 4 geomorphic map tiles, which can be put together in a variety of ways to play the provided scenarios (which are printed on cardstock, showing all the necessary information for a scenario) or home-made scenarios. The 20 provided scenarios cover various battles on the Western Front, with most of the scenarios involving the Normandy campaign or the Battle of the Bulge. Two scenarios cover the amphibious assaults on Omaha and Gold beaches and include special rules for naval fire. While based on PanzerBlitz, the rules were cleaned up and included additional mechanics such as for air attacks and engineers, as well new spotting rules to prevent PanzerBush tactics - units could no longer fire from concealment without revealing themselves to enemies. Several optional and experimental rules are provided, including one for opportunity fire to further nullify PanzerBush maneuvers. The Panzer Leader map boards are interchangeable with the PanzerBlitz maps, and one could combine the two sets to make a larger battlefield. The scale is the same with the two games. The German units are interchangeable, and if one wanted, players can try a "what if" scenario with American/British forces vs. Soviet forces. 10 / 1791 sold -
Complete Game. Game is in like new condition, it appears it was never played based on game pieces. ***Panzer Leader is a tactical platoon level hex and counter board wargame depicting WWII tank and infantry combat on the Western European front. It features 4 geomorphic map tiles, which can be put together in a variety of ways to play the provided scenarios (which are printed on cardstock, showing all the necessary information for a scenario) or home-made scenarios. The 20 provided scenarios cover various battles on the Western Front, with most of the scenarios involving the Normandy campaign or the Battle of the Bulge. Two scenarios cover the amphibious assaults on Omaha and Gold beaches and include special rules for naval fire. While based on PanzerBlitz, the rules were cleaned up and included additional mechanics such as for air attacks and engineers, as well new spotting rules to prevent PanzerBush tactics - units could no longer fire from concealment without revealing themselves to enemies. Several optional and experimental rules are provided, including one for opportunity fire to further nullify PanzerBush maneuvers. The Panzer Leader map boards are interchangeable with the PanzerBlitz maps, and one could combine the two sets to make a larger battlefield. The scale is the same with the two games. The German units are interchangeable, and if one wanted, players can try a "what if" scenario with American/British forces vs. Soviet forces. 11 / 1791 sold -
Complete Game. Game is in like new condition, it appears it was never played based on game pieces. ***Panzer Leader is a tactical platoon level hex and counter board wargame depicting WWII tank and infantry combat on the Western European front. It features 4 geomorphic map tiles, which can be put together in a variety of ways to play the provided scenarios (which are printed on cardstock, showing all the necessary information for a scenario) or home-made scenarios. The 20 provided scenarios cover various battles on the Western Front, with most of the scenarios involving the Normandy campaign or the Battle of the Bulge. Two scenarios cover the amphibious assaults on Omaha and Gold beaches and include special rules for naval fire. While based on PanzerBlitz, the rules were cleaned up and included additional mechanics such as for air attacks and engineers, as well new spotting rules to prevent PanzerBush tactics - units could no longer fire from concealment without revealing themselves to enemies. Several optional and experimental rules are provided, including one for opportunity fire to further nullify PanzerBush maneuvers. The Panzer Leader map boards are interchangeable with the PanzerBlitz maps, and one could combine the two sets to make a larger battlefield. The scale is the same with the two games. The German units are interchangeable, and if one wanted, players can try a "what if" scenario with American/British forces vs. Soviet forces. 12 / 1791 sold -
Complete Game. Game is in like new condition, it appears it was never played based on game pieces. ***Panzer Leader is a tactical platoon level hex and counter board wargame depicting WWII tank and infantry combat on the Western European front. It features 4 geomorphic map tiles, which can be put together in a variety of ways to play the provided scenarios (which are printed on cardstock, showing all the necessary information for a scenario) or home-made scenarios. The 20 provided scenarios cover various battles on the Western Front, with most of the scenarios involving the Normandy campaign or the Battle of the Bulge. Two scenarios cover the amphibious assaults on Omaha and Gold beaches and include special rules for naval fire. While based on PanzerBlitz, the rules were cleaned up and included additional mechanics such as for air attacks and engineers, as well new spotting rules to prevent PanzerBush tactics - units could no longer fire from concealment without revealing themselves to enemies. Several optional and experimental rules are provided, including one for opportunity fire to further nullify PanzerBush maneuvers. The Panzer Leader map boards are interchangeable with the PanzerBlitz maps, and one could combine the two sets to make a larger battlefield. The scale is the same with the two games. The German units are interchangeable, and if one wanted, players can try a "what if" scenario with American/British forces vs. Soviet forces. 13 / 1791 sold -
Complete Game. Game is in like new condition, it appears it was never played based on game pieces. ***Panzer Leader is a tactical platoon level hex and counter board wargame depicting WWII tank and infantry combat on the Western European front. It features 4 geomorphic map tiles, which can be put together in a variety of ways to play the provided scenarios (which are printed on cardstock, showing all the necessary information for a scenario) or home-made scenarios. The 20 provided scenarios cover various battles on the Western Front, with most of the scenarios involving the Normandy campaign or the Battle of the Bulge. Two scenarios cover the amphibious assaults on Omaha and Gold beaches and include special rules for naval fire. While based on PanzerBlitz, the rules were cleaned up and included additional mechanics such as for air attacks and engineers, as well new spotting rules to prevent PanzerBush tactics - units could no longer fire from concealment without revealing themselves to enemies. Several optional and experimental rules are provided, including one for opportunity fire to further nullify PanzerBush maneuvers. The Panzer Leader map boards are interchangeable with the PanzerBlitz maps, and one could combine the two sets to make a larger battlefield. The scale is the same with the two games. The German units are interchangeable, and if one wanted, players can try a "what if" scenario with American/British forces vs. Soviet forces. 14 / 1791 sold -
Complete Game. Game is in like new condition, it appears it was never played based on game pieces. ***Panzer Leader is a tactical platoon level hex and counter board wargame depicting WWII tank and infantry combat on the Western European front. It features 4 geomorphic map tiles, which can be put together in a variety of ways to play the provided scenarios (which are printed on cardstock, showing all the necessary information for a scenario) or home-made scenarios. The 20 provided scenarios cover various battles on the Western Front, with most of the scenarios involving the Normandy campaign or the Battle of the Bulge. Two scenarios cover the amphibious assaults on Omaha and Gold beaches and include special rules for naval fire. While based on PanzerBlitz, the rules were cleaned up and included additional mechanics such as for air attacks and engineers, as well new spotting rules to prevent PanzerBush tactics - units could no longer fire from concealment without revealing themselves to enemies. Several optional and experimental rules are provided, including one for opportunity fire to further nullify PanzerBush maneuvers. The Panzer Leader map boards are interchangeable with the PanzerBlitz maps, and one could combine the two sets to make a larger battlefield. The scale is the same with the two games. The German units are interchangeable, and if one wanted, players can try a "what if" scenario with American/British forces vs. Soviet forces. 15 / 1791 sold -
Complete Game. Game is in like new condition, it appears it was never played based on game pieces. ***Panzer Leader is a tactical platoon level hex and counter board wargame depicting WWII tank and infantry combat on the Western European front. It features 4 geomorphic map tiles, which can be put together in a variety of ways to play the provided scenarios (which are printed on cardstock, showing all the necessary information for a scenario) or home-made scenarios. The 20 provided scenarios cover various battles on the Western Front, with most of the scenarios involving the Normandy campaign or the Battle of the Bulge. Two scenarios cover the amphibious assaults on Omaha and Gold beaches and include special rules for naval fire. While based on PanzerBlitz, the rules were cleaned up and included additional mechanics such as for air attacks and engineers, as well new spotting rules to prevent PanzerBush tactics - units could no longer fire from concealment without revealing themselves to enemies. Several optional and experimental rules are provided, including one for opportunity fire to further nullify PanzerBush maneuvers. The Panzer Leader map boards are interchangeable with the PanzerBlitz maps, and one could combine the two sets to make a larger battlefield. The scale is the same with the two games. The German units are interchangeable, and if one wanted, players can try a "what if" scenario with American/British forces vs. Soviet forces. 16 / 1791 sold -
Complete Game in nice condition. Strategy game of evading or capture. **Breakthru is a modern member of the Hnefatafl family of games, where the players have unequal forces and different objectives. One player, commanding a gold fleet consisting of one large flagship and 12 escorts, has the objective of evading capture while aggressively trying to break through his opponent's blockade in order to escort his flagship to safety. His opponent, commanding a silver fleet attempts to create an impenetrable blockade and then strategically outmaneuver and destroy the gold fleet's escorts with the objective of capturing the flagship and winning the game. 17 / 1791 sold -
Complete Game in nice condition. Strategy game of evading or capture. **Breakthru is a modern member of the Hnefatafl family of games, where the players have unequal forces and different objectives. One player, commanding a gold fleet consisting of one large flagship and 12 escorts, has the objective of evading capture while aggressively trying to break through his opponent's blockade in order to escort his flagship to safety. His opponent, commanding a silver fleet attempts to create an impenetrable blockade and then strategically outmaneuver and destroy the gold fleet's escorts with the objective of capturing the flagship and winning the game. 18 / 1791 sold -
Complete Game in nice condition. Strategy game of evading or capture. **Breakthru is a modern member of the Hnefatafl family of games, where the players have unequal forces and different objectives. One player, commanding a gold fleet consisting of one large flagship and 12 escorts, has the objective of evading capture while aggressively trying to break through his opponent's blockade in order to escort his flagship to safety. His opponent, commanding a silver fleet attempts to create an impenetrable blockade and then strategically outmaneuver and destroy the gold fleet's escorts with the objective of capturing the flagship and winning the game. 19 / 1791 sold -
Complete Game in nice condition. Strategy game of evading or capture. **Breakthru is a modern member of the Hnefatafl family of games, where the players have unequal forces and different objectives. One player, commanding a gold fleet consisting of one large flagship and 12 escorts, has the objective of evading capture while aggressively trying to break through his opponent's blockade in order to escort his flagship to safety. His opponent, commanding a silver fleet attempts to create an impenetrable blockade and then strategically outmaneuver and destroy the gold fleet's escorts with the objective of capturing the flagship and winning the game. 20 / 1791 sold -
Complete Game in nice condition. Strategy game of evading or capture. **Breakthru is a modern member of the Hnefatafl family of games, where the players have unequal forces and different objectives. One player, commanding a gold fleet consisting of one large flagship and 12 escorts, has the objective of evading capture while aggressively trying to break through his opponent's blockade in order to escort his flagship to safety. His opponent, commanding a silver fleet attempts to create an impenetrable blockade and then strategically outmaneuver and destroy the gold fleet's escorts with the objective of capturing the flagship and winning the game. 21 / 1791 sold -
Board Game in nice condition. ***"The game of Aerial Combat over Germany 1943-45". A turn based hex and counter wargame covering the strategic air war over Germany in WWII. Turns are roughly 20 minutes. Units are groups of aircraft. Hex size represents 20 miles. The board covers Central Europe including Germany, Austria and Czechoslovakia and sections of Poland, The Netherlands, and Hungary. In the campaign game, missions are at three month intervals from January 1943 to April 1945. 22 / 1791 sold -
Board Game in nice condition. ***"The game of Aerial Combat over Germany 1943-45". A turn based hex and counter wargame covering the strategic air war over Germany in WWII. Turns are roughly 20 minutes. Units are groups of aircraft. Hex size represents 20 miles. The board covers Central Europe including Germany, Austria and Czechoslovakia and sections of Poland, The Netherlands, and Hungary. In the campaign game, missions are at three month intervals from January 1943 to April 1945. 23 / 1791 sold -
Board Game in nice condition. ***"The game of Aerial Combat over Germany 1943-45". A turn based hex and counter wargame covering the strategic air war over Germany in WWII. Turns are roughly 20 minutes. Units are groups of aircraft. Hex size represents 20 miles. The board covers Central Europe including Germany, Austria and Czechoslovakia and sections of Poland, The Netherlands, and Hungary. In the campaign game, missions are at three month intervals from January 1943 to April 1945. 24 / 1791 sold -
Board Game in nice condition. ***"The game of Aerial Combat over Germany 1943-45". A turn based hex and counter wargame covering the strategic air war over Germany in WWII. Turns are roughly 20 minutes. Units are groups of aircraft. Hex size represents 20 miles. The board covers Central Europe including Germany, Austria and Czechoslovakia and sections of Poland, The Netherlands, and Hungary. In the campaign game, missions are at three month intervals from January 1943 to April 1945. 25 / 1791 sold -
Board Game in nice condition. ***"The game of Aerial Combat over Germany 1943-45". A turn based hex and counter wargame covering the strategic air war over Germany in WWII. Turns are roughly 20 minutes. Units are groups of aircraft. Hex size represents 20 miles. The board covers Central Europe including Germany, Austria and Czechoslovakia and sections of Poland, The Netherlands, and Hungary. In the campaign game, missions are at three month intervals from January 1943 to April 1945. 26 / 1791 sold -
Board Game in nice condition. ***"The game of Aerial Combat over Germany 1943-45". A turn based hex and counter wargame covering the strategic air war over Germany in WWII. Turns are roughly 20 minutes. Units are groups of aircraft. Hex size represents 20 miles. The board covers Central Europe including Germany, Austria and Czechoslovakia and sections of Poland, The Netherlands, and Hungary. In the campaign game, missions are at three month intervals from January 1943 to April 1945. 27 / 1791 sold -
Board Game in nice condition. ***"The game of Aerial Combat over Germany 1943-45". A turn based hex and counter wargame covering the strategic air war over Germany in WWII. Turns are roughly 20 minutes. Units are groups of aircraft. Hex size represents 20 miles. The board covers Central Europe including Germany, Austria and Czechoslovakia and sections of Poland, The Netherlands, and Hungary. In the campaign game, missions are at three month intervals from January 1943 to April 1945. 28 / 1791 sold -
Board Game in nice condition. ***Stocks & Bonds will transport you to Wall Street. You shrewdly invest in the game's 10 securities, buying and selling each year (each round) in an attempt to become the wealthiest stockholder in the game. The game has a unique calculator which will tell you if you've had a Happy Monday or a Black Friday. Stocks & Bonds is for two to eight players, teen through adult. The bookshelf case contains a Stock Board, marker, dice, calculator, record sheets, situation cards, stock certificates and instructions. There are several different versions available, though the external boxes look the same. The original 1964 version in the 3M Bookshelf Series, with the block-style spine, has a single-sided market calculator, and requires that players pay $10 per transaction. In the later version, with the filigree spine, the $10 per transaction is dropped, and the market calculator has a "bear" and a "bull" side. Additionally, the later version has a "margin" variant that allows players to purchase stock on credit, but pay for a percentage of their credit. 29 / 1791 sold -
Board Game in nice condition. ***Stocks & Bonds will transport you to Wall Street. You shrewdly invest in the game's 10 securities, buying and selling each year (each round) in an attempt to become the wealthiest stockholder in the game. The game has a unique calculator which will tell you if you've had a Happy Monday or a Black Friday. Stocks & Bonds is for two to eight players, teen through adult. The bookshelf case contains a Stock Board, marker, dice, calculator, record sheets, situation cards, stock certificates and instructions. There are several different versions available, though the external boxes look the same. The original 1964 version in the 3M Bookshelf Series, with the block-style spine, has a single-sided market calculator, and requires that players pay $10 per transaction. In the later version, with the filigree spine, the $10 per transaction is dropped, and the market calculator has a "bear" and a "bull" side. Additionally, the later version has a "margin" variant that allows players to purchase stock on credit, but pay for a percentage of their credit. 30 / 1791 sold -
Board Game in nice condition. ***Stocks & Bonds will transport you to Wall Street. You shrewdly invest in the game's 10 securities, buying and selling each year (each round) in an attempt to become the wealthiest stockholder in the game. The game has a unique calculator which will tell you if you've had a Happy Monday or a Black Friday. Stocks & Bonds is for two to eight players, teen through adult. The bookshelf case contains a Stock Board, marker, dice, calculator, record sheets, situation cards, stock certificates and instructions. There are several different versions available, though the external boxes look the same. The original 1964 version in the 3M Bookshelf Series, with the block-style spine, has a single-sided market calculator, and requires that players pay $10 per transaction. In the later version, with the filigree spine, the $10 per transaction is dropped, and the market calculator has a "bear" and a "bull" side. Additionally, the later version has a "margin" variant that allows players to purchase stock on credit, but pay for a percentage of their credit. 31 / 1791 sold -
Board Game in nice condition. ***Stocks & Bonds will transport you to Wall Street. You shrewdly invest in the game's 10 securities, buying and selling each year (each round) in an attempt to become the wealthiest stockholder in the game. The game has a unique calculator which will tell you if you've had a Happy Monday or a Black Friday. Stocks & Bonds is for two to eight players, teen through adult. The bookshelf case contains a Stock Board, marker, dice, calculator, record sheets, situation cards, stock certificates and instructions. There are several different versions available, though the external boxes look the same. The original 1964 version in the 3M Bookshelf Series, with the block-style spine, has a single-sided market calculator, and requires that players pay $10 per transaction. In the later version, with the filigree spine, the $10 per transaction is dropped, and the market calculator has a "bear" and a "bull" side. Additionally, the later version has a "margin" variant that allows players to purchase stock on credit, but pay for a percentage of their credit. 32 / 1791 sold -
Board Game in nice condition. ***Stocks & Bonds will transport you to Wall Street. You shrewdly invest in the game's 10 securities, buying and selling each year (each round) in an attempt to become the wealthiest stockholder in the game. The game has a unique calculator which will tell you if you've had a Happy Monday or a Black Friday. Stocks & Bonds is for two to eight players, teen through adult. The bookshelf case contains a Stock Board, marker, dice, calculator, record sheets, situation cards, stock certificates and instructions. There are several different versions available, though the external boxes look the same. The original 1964 version in the 3M Bookshelf Series, with the block-style spine, has a single-sided market calculator, and requires that players pay $10 per transaction. In the later version, with the filigree spine, the $10 per transaction is dropped, and the market calculator has a "bear" and a "bull" side. Additionally, the later version has a "margin" variant that allows players to purchase stock on credit, but pay for a percentage of their credit. 33 / 1791 sold -
Board Game in nice condition. ***Stocks & Bonds will transport you to Wall Street. You shrewdly invest in the game's 10 securities, buying and selling each year (each round) in an attempt to become the wealthiest stockholder in the game. The game has a unique calculator which will tell you if you've had a Happy Monday or a Black Friday. Stocks & Bonds is for two to eight players, teen through adult. The bookshelf case contains a Stock Board, marker, dice, calculator, record sheets, situation cards, stock certificates and instructions. There are several different versions available, though the external boxes look the same. The original 1964 version in the 3M Bookshelf Series, with the block-style spine, has a single-sided market calculator, and requires that players pay $10 per transaction. In the later version, with the filigree spine, the $10 per transaction is dropped, and the market calculator has a "bear" and a "bull" side. Additionally, the later version has a "margin" variant that allows players to purchase stock on credit, but pay for a percentage of their credit. 34 / 1791 sold -
Board Game is in like new condition. ***Five cards are drawn. Each card contains a "class" and a list of "categories". A category is selected for each class and the players and five letter tiles are drawn. The players have 5 minutes to come up with an example that begins with each letter for each class/category. There are also variations on the game to make it harder (like using the same letter for all five words) or to allow children to play against adults competitively with easier questions. 35 / 1791 sold -
Board Game is in like new condition. ***Five cards are drawn. Each card contains a "class" and a list of "categories". A category is selected for each class and the players and five letter tiles are drawn. The players have 5 minutes to come up with an example that begins with each letter for each class/category. There are also variations on the game to make it harder (like using the same letter for all five words) or to allow children to play against adults competitively with easier questions. 36 / 1791 sold -
Board Game is in like new condition. ***Five cards are drawn. Each card contains a "class" and a list of "categories". A category is selected for each class and the players and five letter tiles are drawn. The players have 5 minutes to come up with an example that begins with each letter for each class/category. There are also variations on the game to make it harder (like using the same letter for all five words) or to allow children to play against adults competitively with easier questions. 37 / 1791 sold -
Board Game is in like new condition. ***Five cards are drawn. Each card contains a "class" and a list of "categories". A category is selected for each class and the players and five letter tiles are drawn. The players have 5 minutes to come up with an example that begins with each letter for each class/category. There are also variations on the game to make it harder (like using the same letter for all five words) or to allow children to play against adults competitively with easier questions. 38 / 1791 sold -
Board Game is in like new condition. ***Five cards are drawn. Each card contains a "class" and a list of "categories". A category is selected for each class and the players and five letter tiles are drawn. The players have 5 minutes to come up with an example that begins with each letter for each class/category. There are also variations on the game to make it harder (like using the same letter for all five words) or to allow children to play against adults competitively with easier questions. 39 / 1791 sold -
Board Game is in like new condition. ***Five cards are drawn. Each card contains a "class" and a list of "categories". A category is selected for each class and the players and five letter tiles are drawn. The players have 5 minutes to come up with an example that begins with each letter for each class/category. There are also variations on the game to make it harder (like using the same letter for all five words) or to allow children to play against adults competitively with easier questions. 40 / 1791 sold -
*** "Kriegspiel is a full-scale wargame between two nations." In the advanced book it says "Of all the games in the Avalon Hill line this game is best suited for introducing novices to the growing science of game strategy." A basic traditional hex and counter turn based wargame, units having combat and movement factors. Combat results are done by computing odds (1-1, 1-2, 3-1, etc) and using a CRT by cross-referencing one of 4 defending strategies and 3 attacking strategies (no dice). Victory is by reducing the opponent to 20 combat factors or occupying all of the opposing cities. Advanced game adds reinforcements, weather, air power, supply, etc. 53 / 1791 sold -
*** "Kriegspiel is a full-scale wargame between two nations." In the advanced book it says "Of all the games in the Avalon Hill line this game is best suited for introducing novices to the growing science of game strategy." A basic traditional hex and counter turn based wargame, units having combat and movement factors. Combat results are done by computing odds (1-1, 1-2, 3-1, etc) and using a CRT by cross-referencing one of 4 defending strategies and 3 attacking strategies (no dice). Victory is by reducing the opponent to 20 combat factors or occupying all of the opposing cities. Advanced game adds reinforcements, weather, air power, supply, etc. 54 / 1791 sold -
*** "Kriegspiel is a full-scale wargame between two nations." In the advanced book it says "Of all the games in the Avalon Hill line this game is best suited for introducing novices to the growing science of game strategy." A basic traditional hex and counter turn based wargame, units having combat and movement factors. Combat results are done by computing odds (1-1, 1-2, 3-1, etc) and using a CRT by cross-referencing one of 4 defending strategies and 3 attacking strategies (no dice). Victory is by reducing the opponent to 20 combat factors or occupying all of the opposing cities. Advanced game adds reinforcements, weather, air power, supply, etc. 55 / 1791 sold -
*** "Kriegspiel is a full-scale wargame between two nations." In the advanced book it says "Of all the games in the Avalon Hill line this game is best suited for introducing novices to the growing science of game strategy." A basic traditional hex and counter turn based wargame, units having combat and movement factors. Combat results are done by computing odds (1-1, 1-2, 3-1, etc) and using a CRT by cross-referencing one of 4 defending strategies and 3 attacking strategies (no dice). Victory is by reducing the opponent to 20 combat factors or occupying all of the opposing cities. Advanced game adds reinforcements, weather, air power, supply, etc. 56 / 1791 sold -
*** "Kriegspiel is a full-scale wargame between two nations." In the advanced book it says "Of all the games in the Avalon Hill line this game is best suited for introducing novices to the growing science of game strategy." A basic traditional hex and counter turn based wargame, units having combat and movement factors. Combat results are done by computing odds (1-1, 1-2, 3-1, etc) and using a CRT by cross-referencing one of 4 defending strategies and 3 attacking strategies (no dice). Victory is by reducing the opponent to 20 combat factors or occupying all of the opposing cities. Advanced game adds reinforcements, weather, air power, supply, etc. 57 / 1791 sold -
*** "Kriegspiel is a full-scale wargame between two nations." In the advanced book it says "Of all the games in the Avalon Hill line this game is best suited for introducing novices to the growing science of game strategy." A basic traditional hex and counter turn based wargame, units having combat and movement factors. Combat results are done by computing odds (1-1, 1-2, 3-1, etc) and using a CRT by cross-referencing one of 4 defending strategies and 3 attacking strategies (no dice). Victory is by reducing the opponent to 20 combat factors or occupying all of the opposing cities. Advanced game adds reinforcements, weather, air power, supply, etc. 58 / 1791 sold -
*** "Kriegspiel is a full-scale wargame between two nations." In the advanced book it says "Of all the games in the Avalon Hill line this game is best suited for introducing novices to the growing science of game strategy." A basic traditional hex and counter turn based wargame, units having combat and movement factors. Combat results are done by computing odds (1-1, 1-2, 3-1, etc) and using a CRT by cross-referencing one of 4 defending strategies and 3 attacking strategies (no dice). Victory is by reducing the opponent to 20 combat factors or occupying all of the opposing cities. Advanced game adds reinforcements, weather, air power, supply, etc. 59 / 1791 sold -
*** "Kriegspiel is a full-scale wargame between two nations." In the advanced book it says "Of all the games in the Avalon Hill line this game is best suited for introducing novices to the growing science of game strategy." A basic traditional hex and counter turn based wargame, units having combat and movement factors. Combat results are done by computing odds (1-1, 1-2, 3-1, etc) and using a CRT by cross-referencing one of 4 defending strategies and 3 attacking strategies (no dice). Victory is by reducing the opponent to 20 combat factors or occupying all of the opposing cities. Advanced game adds reinforcements, weather, air power, supply, etc. 60 / 1791 sold -
*** "Kriegspiel is a full-scale wargame between two nations." In the advanced book it says "Of all the games in the Avalon Hill line this game is best suited for introducing novices to the growing science of game strategy." A basic traditional hex and counter turn based wargame, units having combat and movement factors. Combat results are done by computing odds (1-1, 1-2, 3-1, etc) and using a CRT by cross-referencing one of 4 defending strategies and 3 attacking strategies (no dice). Victory is by reducing the opponent to 20 combat factors or occupying all of the opposing cities. Advanced game adds reinforcements, weather, air power, supply, etc. 61 / 1791 sold -
*** "Kriegspiel is a full-scale wargame between two nations." In the advanced book it says "Of all the games in the Avalon Hill line this game is best suited for introducing novices to the growing science of game strategy." A basic traditional hex and counter turn based wargame, units having combat and movement factors. Combat results are done by computing odds (1-1, 1-2, 3-1, etc) and using a CRT by cross-referencing one of 4 defending strategies and 3 attacking strategies (no dice). Victory is by reducing the opponent to 20 combat factors or occupying all of the opposing cities. Advanced game adds reinforcements, weather, air power, supply, etc. 62 / 1791 sold -
Game is in nice condition. ***Foil is a word card game in which players draw and discard letter cards until one player can make words using all the cards in his or her hand. All players then shuffle the letters of words they have made and then have five minutes to unscramble the words of their opponents. Players score for words they have made, opponents' words unscrambled, and for forming words that no opponent unscrambles. Belongs to both the 3M Bookshelf Series and the 3M Gamette Series The game comes with 4 plastic card trays for holding draw and discard decks, a sand hourglass for tracking time, and 108 Letter Cards with alphabet letters varying in usage frequency based on the English language. 63 / 1791 sold -
Game is in nice condition. ***Foil is a word card game in which players draw and discard letter cards until one player can make words using all the cards in his or her hand. All players then shuffle the letters of words they have made and then have five minutes to unscramble the words of their opponents. Players score for words they have made, opponents' words unscrambled, and for forming words that no opponent unscrambles. Belongs to both the 3M Bookshelf Series and the 3M Gamette Series The game comes with 4 plastic card trays for holding draw and discard decks, a sand hourglass for tracking time, and 108 Letter Cards with alphabet letters varying in usage frequency based on the English language. 64 / 1791 sold -
Game is in nice condition. ***Foil is a word card game in which players draw and discard letter cards until one player can make words using all the cards in his or her hand. All players then shuffle the letters of words they have made and then have five minutes to unscramble the words of their opponents. Players score for words they have made, opponents' words unscrambled, and for forming words that no opponent unscrambles. Belongs to both the 3M Bookshelf Series and the 3M Gamette Series The game comes with 4 plastic card trays for holding draw and discard decks, a sand hourglass for tracking time, and 108 Letter Cards with alphabet letters varying in usage frequency based on the English language. 65 / 1791 sold -
Game is in nice condition. ***Foil is a word card game in which players draw and discard letter cards until one player can make words using all the cards in his or her hand. All players then shuffle the letters of words they have made and then have five minutes to unscramble the words of their opponents. Players score for words they have made, opponents' words unscrambled, and for forming words that no opponent unscrambles. Belongs to both the 3M Bookshelf Series and the 3M Gamette Series The game comes with 4 plastic card trays for holding draw and discard decks, a sand hourglass for tracking time, and 108 Letter Cards with alphabet letters varying in usage frequency based on the English language. 66 / 1791 sold -
Game is in nice condition. ***Foil is a word card game in which players draw and discard letter cards until one player can make words using all the cards in his or her hand. All players then shuffle the letters of words they have made and then have five minutes to unscramble the words of their opponents. Players score for words they have made, opponents' words unscrambled, and for forming words that no opponent unscrambles. Belongs to both the 3M Bookshelf Series and the 3M Gamette Series The game comes with 4 plastic card trays for holding draw and discard decks, a sand hourglass for tracking time, and 108 Letter Cards with alphabet letters varying in usage frequency based on the English language. 67 / 1791 sold -
Game is in nice condition. ***Foil is a word card game in which players draw and discard letter cards until one player can make words using all the cards in his or her hand. All players then shuffle the letters of words they have made and then have five minutes to unscramble the words of their opponents. Players score for words they have made, opponents' words unscrambled, and for forming words that no opponent unscrambles. Belongs to both the 3M Bookshelf Series and the 3M Gamette Series The game comes with 4 plastic card trays for holding draw and discard decks, a sand hourglass for tracking time, and 108 Letter Cards with alphabet letters varying in usage frequency based on the English language. 68 / 1791 sold -
Game is in nice condition. ***Foil is a word card game in which players draw and discard letter cards until one player can make words using all the cards in his or her hand. All players then shuffle the letters of words they have made and then have five minutes to unscramble the words of their opponents. Players score for words they have made, opponents' words unscrambled, and for forming words that no opponent unscrambles. Belongs to both the 3M Bookshelf Series and the 3M Gamette Series The game comes with 4 plastic card trays for holding draw and discard decks, a sand hourglass for tracking time, and 108 Letter Cards with alphabet letters varying in usage frequency based on the English language. 69 / 1791 sold -
Game is in nice condition. ***Foil is a word card game in which players draw and discard letter cards until one player can make words using all the cards in his or her hand. All players then shuffle the letters of words they have made and then have five minutes to unscramble the words of their opponents. Players score for words they have made, opponents' words unscrambled, and for forming words that no opponent unscrambles. Belongs to both the 3M Bookshelf Series and the 3M Gamette Series The game comes with 4 plastic card trays for holding draw and discard decks, a sand hourglass for tracking time, and 108 Letter Cards with alphabet letters varying in usage frequency based on the English language. 70 / 1791 sold -
Game is in nice condition. ***Foil is a word card game in which players draw and discard letter cards until one player can make words using all the cards in his or her hand. All players then shuffle the letters of words they have made and then have five minutes to unscramble the words of their opponents. Players score for words they have made, opponents' words unscrambled, and for forming words that no opponent unscrambles. Belongs to both the 3M Bookshelf Series and the 3M Gamette Series The game comes with 4 plastic card trays for holding draw and discard decks, a sand hourglass for tracking time, and 108 Letter Cards with alphabet letters varying in usage frequency based on the English language. 71 / 1791 sold -
Board Game in like new condition. ***Each player has 12 metal pawns (which feel great to hold and move!) and the object is to move these pawns into the back two rows on the opposite side of the board. The first player to accomplish this is victorious. Movement is very basic. A pawn can only move by leaping over other pawns, ala Chinese Checkers. However, a pawn may leap over any number of pawns that are in a row, either vertically or horizontally. Players alternate making moves until someone wins. 72 / 1791 sold -
Board Game in like new condition. ***Each player has 12 metal pawns (which feel great to hold and move!) and the object is to move these pawns into the back two rows on the opposite side of the board. The first player to accomplish this is victorious. Movement is very basic. A pawn can only move by leaping over other pawns, ala Chinese Checkers. However, a pawn may leap over any number of pawns that are in a row, either vertically or horizontally. Players alternate making moves until someone wins. 73 / 1791 sold -
Board Game in like new condition. ***Each player has 12 metal pawns (which feel great to hold and move!) and the object is to move these pawns into the back two rows on the opposite side of the board. The first player to accomplish this is victorious. Movement is very basic. A pawn can only move by leaping over other pawns, ala Chinese Checkers. However, a pawn may leap over any number of pawns that are in a row, either vertically or horizontally. Players alternate making moves until someone wins. 74 / 1791 sold -
Board Game in like new condition. ***Each player has 12 metal pawns (which feel great to hold and move!) and the object is to move these pawns into the back two rows on the opposite side of the board. The first player to accomplish this is victorious. Movement is very basic. A pawn can only move by leaping over other pawns, ala Chinese Checkers. However, a pawn may leap over any number of pawns that are in a row, either vertically or horizontally. Players alternate making moves until someone wins. 75 / 1791 sold -
Board Game in like new condition. ***Each player has 12 metal pawns (which feel great to hold and move!) and the object is to move these pawns into the back two rows on the opposite side of the board. The first player to accomplish this is victorious. Movement is very basic. A pawn can only move by leaping over other pawns, ala Chinese Checkers. However, a pawn may leap over any number of pawns that are in a row, either vertically or horizontally. Players alternate making moves until someone wins. 76 / 1791 sold -
Board Game in like new condition. ***Each player has 12 metal pawns (which feel great to hold and move!) and the object is to move these pawns into the back two rows on the opposite side of the board. The first player to accomplish this is victorious. Movement is very basic. A pawn can only move by leaping over other pawns, ala Chinese Checkers. However, a pawn may leap over any number of pawns that are in a row, either vertically or horizontally. Players alternate making moves until someone wins. 77 / 1791 sold -
Board Game in like new condition. ***Each player has 12 metal pawns (which feel great to hold and move!) and the object is to move these pawns into the back two rows on the opposite side of the board. The first player to accomplish this is victorious. Movement is very basic. A pawn can only move by leaping over other pawns, ala Chinese Checkers. However, a pawn may leap over any number of pawns that are in a row, either vertically or horizontally. Players alternate making moves until someone wins. 78 / 1791 sold -
Nice condition Board Game. ****Twixt is a 2-player abstract game invented by Alex Randolph. TwixT is a "connection-type" game, very similar to Hex. Other related games are Havannah and The Game of Y. "Connection type" means the object is to form a path connecting something to something else. This requires very different thinking from the standard battle-type game such as chess or checkers. Some old US sets mention a 4-player variant, with 2 teams as in Bridge, but this probably wasn't Randolph's idea. The game was popular in the 60s and 70s as part of the 3M Bookshelf Series. Avalon Hill then acquired the series and issued the game themselves. Several European publishers have sold the game as well. Twixt employs a pegboard, pegs and links. The playing surface is a 24x24 square pegboard, usually minus the corner holes, with two opposite sides marked with one player's color and the other two sides marked with the other player's color. Each player has a supply of pegs and links of their color. 50 of each piece type of each color, a total of 200, is an ample supply. Players alternate turns placing pegs and links, if possible, in attempt to have a continuous path of links connecting the two sides of the board with their color. 90 / 1791 sold -
Nice condition Board Game. ****Twixt is a 2-player abstract game invented by Alex Randolph. TwixT is a "connection-type" game, very similar to Hex. Other related games are Havannah and The Game of Y. "Connection type" means the object is to form a path connecting something to something else. This requires very different thinking from the standard battle-type game such as chess or checkers. Some old US sets mention a 4-player variant, with 2 teams as in Bridge, but this probably wasn't Randolph's idea. The game was popular in the 60s and 70s as part of the 3M Bookshelf Series. Avalon Hill then acquired the series and issued the game themselves. Several European publishers have sold the game as well. Twixt employs a pegboard, pegs and links. The playing surface is a 24x24 square pegboard, usually minus the corner holes, with two opposite sides marked with one player's color and the other two sides marked with the other player's color. Each player has a supply of pegs and links of their color. 50 of each piece type of each color, a total of 200, is an ample supply. Players alternate turns placing pegs and links, if possible, in attempt to have a continuous path of links connecting the two sides of the board with their color. 91 / 1791 sold -
Nice condition Board Game. ****Twixt is a 2-player abstract game invented by Alex Randolph. TwixT is a "connection-type" game, very similar to Hex. Other related games are Havannah and The Game of Y. "Connection type" means the object is to form a path connecting something to something else. This requires very different thinking from the standard battle-type game such as chess or checkers. Some old US sets mention a 4-player variant, with 2 teams as in Bridge, but this probably wasn't Randolph's idea. The game was popular in the 60s and 70s as part of the 3M Bookshelf Series. Avalon Hill then acquired the series and issued the game themselves. Several European publishers have sold the game as well. Twixt employs a pegboard, pegs and links. The playing surface is a 24x24 square pegboard, usually minus the corner holes, with two opposite sides marked with one player's color and the other two sides marked with the other player's color. Each player has a supply of pegs and links of their color. 50 of each piece type of each color, a total of 200, is an ample supply. Players alternate turns placing pegs and links, if possible, in attempt to have a continuous path of links connecting the two sides of the board with their color. 92 / 1791 sold -
Nice condition Board Game. ****Twixt is a 2-player abstract game invented by Alex Randolph. TwixT is a "connection-type" game, very similar to Hex. Other related games are Havannah and The Game of Y. "Connection type" means the object is to form a path connecting something to something else. This requires very different thinking from the standard battle-type game such as chess or checkers. Some old US sets mention a 4-player variant, with 2 teams as in Bridge, but this probably wasn't Randolph's idea. The game was popular in the 60s and 70s as part of the 3M Bookshelf Series. Avalon Hill then acquired the series and issued the game themselves. Several European publishers have sold the game as well. Twixt employs a pegboard, pegs and links. The playing surface is a 24x24 square pegboard, usually minus the corner holes, with two opposite sides marked with one player's color and the other two sides marked with the other player's color. Each player has a supply of pegs and links of their color. 50 of each piece type of each color, a total of 200, is an ample supply. Players alternate turns placing pegs and links, if possible, in attempt to have a continuous path of links connecting the two sides of the board with their color. 93 / 1791 sold -
Nice condition Board Game. ****Twixt is a 2-player abstract game invented by Alex Randolph. TwixT is a "connection-type" game, very similar to Hex. Other related games are Havannah and The Game of Y. "Connection type" means the object is to form a path connecting something to something else. This requires very different thinking from the standard battle-type game such as chess or checkers. Some old US sets mention a 4-player variant, with 2 teams as in Bridge, but this probably wasn't Randolph's idea. The game was popular in the 60s and 70s as part of the 3M Bookshelf Series. Avalon Hill then acquired the series and issued the game themselves. Several European publishers have sold the game as well. Twixt employs a pegboard, pegs and links. The playing surface is a 24x24 square pegboard, usually minus the corner holes, with two opposite sides marked with one player's color and the other two sides marked with the other player's color. Each player has a supply of pegs and links of their color. 50 of each piece type of each color, a total of 200, is an ample supply. Players alternate turns placing pegs and links, if possible, in attempt to have a continuous path of links connecting the two sides of the board with their color. 94 / 1791 sold -
Nice condition Board Game. ****Twixt is a 2-player abstract game invented by Alex Randolph. TwixT is a "connection-type" game, very similar to Hex. Other related games are Havannah and The Game of Y. "Connection type" means the object is to form a path connecting something to something else. This requires very different thinking from the standard battle-type game such as chess or checkers. Some old US sets mention a 4-player variant, with 2 teams as in Bridge, but this probably wasn't Randolph's idea. The game was popular in the 60s and 70s as part of the 3M Bookshelf Series. Avalon Hill then acquired the series and issued the game themselves. Several European publishers have sold the game as well. Twixt employs a pegboard, pegs and links. The playing surface is a 24x24 square pegboard, usually minus the corner holes, with two opposite sides marked with one player's color and the other two sides marked with the other player's color. Each player has a supply of pegs and links of their color. 50 of each piece type of each color, a total of 200, is an ample supply. Players alternate turns placing pegs and links, if possible, in attempt to have a continuous path of links connecting the two sides of the board with their color. 95 / 1791 sold -
Nice condition Board Game. ****Twixt is a 2-player abstract game invented by Alex Randolph. TwixT is a "connection-type" game, very similar to Hex. Other related games are Havannah and The Game of Y. "Connection type" means the object is to form a path connecting something to something else. This requires very different thinking from the standard battle-type game such as chess or checkers. Some old US sets mention a 4-player variant, with 2 teams as in Bridge, but this probably wasn't Randolph's idea. The game was popular in the 60s and 70s as part of the 3M Bookshelf Series. Avalon Hill then acquired the series and issued the game themselves. Several European publishers have sold the game as well. Twixt employs a pegboard, pegs and links. The playing surface is a 24x24 square pegboard, usually minus the corner holes, with two opposite sides marked with one player's color and the other two sides marked with the other player's color. Each player has a supply of pegs and links of their color. 50 of each piece type of each color, a total of 200, is an ample supply. Players alternate turns placing pegs and links, if possible, in attempt to have a continuous path of links connecting the two sides of the board with their color. 96 / 1791 sold -
Nice condition Board Game. ****Twixt is a 2-player abstract game invented by Alex Randolph. TwixT is a "connection-type" game, very similar to Hex. Other related games are Havannah and The Game of Y. "Connection type" means the object is to form a path connecting something to something else. This requires very different thinking from the standard battle-type game such as chess or checkers. Some old US sets mention a 4-player variant, with 2 teams as in Bridge, but this probably wasn't Randolph's idea. The game was popular in the 60s and 70s as part of the 3M Bookshelf Series. Avalon Hill then acquired the series and issued the game themselves. Several European publishers have sold the game as well. Twixt employs a pegboard, pegs and links. The playing surface is a 24x24 square pegboard, usually minus the corner holes, with two opposite sides marked with one player's color and the other two sides marked with the other player's color. Each player has a supply of pegs and links of their color. 50 of each piece type of each color, a total of 200, is an ample supply. Players alternate turns placing pegs and links, if possible, in attempt to have a continuous path of links connecting the two sides of the board with their color. 97 / 1791 sold -
Board Game in nice condition. *** Players represent collectors attempting to gather sets of valuable properties and artifacts ... coins, antiques, miniatures, etc. These sets are worth handsome sums at game's end. Individual pieces of a set are worthless at game's end, but are able to be sold during the course of the game in order to provide a cash-flow. These 'properties' are represented on cards. There are 12 different types of properties, varying from 3 - 6 pieces per set. Naturally, the sets containing six pieces are much more valuable than the sets containing only three pieces as it is much more difficult to complete these larger sets. Each player is dealt six cards and given a starting 'fund' of $2,000. The top 'property' card is revealed and a bidding ensues. The winner pays the bank and takes the card into his hand. The player then has the option of selling 1 - 3 properties to the bank. The idea here is to rid yourself of properties that you do not wish to collect and provide a source of income. There is danger, however. The sales price is determined randomly via the roll of two dice. The price can vary from 25% - 100% of the listed worth of the item. Further, if a '0' is rolled on one of the dice, then the item is NOT sold outright, but rather an auction takes place amongst the players. This can result in a substantially reduced price to the seller, or a higher price, depending upon the demand for the item. Further, it is quite possible that no one desires the item, so the seller must take the item back into his hand. There is also the possibility that the player will earn a $200 bonus if the proper digit is rolled on one of the dice. When a property is sold, it is placed on the appropriate section of the 'board' - 25%, 50%, 75%, or 100% (there really isn't a board, just a card holder that indicates these sections). After a player sells properties, he may surrender one of the special 'buyer' cards and purchase from 1 - 3 cards from one of these markets. The player must pay the indicated price (based on the particular percentage market where the property is located) and take the property into his hand. Again, there is a decision to be made here. Buyer cards are very valuable, as they can be used in a number of fashions: 1) Purchase properties, as described above; 2) Used as a 'wild' card to complete a set; or 3) Valued as $500.00 at the end of the game. So, a player has to weigh the advantages of each of these options and play accordingly. Buyer cards are purchases at auction in conjunction with a property card. When a Buyer card is revealed, another card is then revealed, and both cards are then auctioned together. The auction is a 'sealed' auction, however, so the stakes are often high as these cards carry tremendous advantages. The game continues in this fashion until the property deck expires or a player calls an end to the game. One can only do this, however, if he has a total value (property sets plus cash) in excess of $5,000. Even then, a player should only do this when he feels he has more assets than any of his opponents. 98 / 1791 sold -
Board Game in nice condition. *** Players represent collectors attempting to gather sets of valuable properties and artifacts ... coins, antiques, miniatures, etc. These sets are worth handsome sums at game's end. Individual pieces of a set are worthless at game's end, but are able to be sold during the course of the game in order to provide a cash-flow. These 'properties' are represented on cards. There are 12 different types of properties, varying from 3 - 6 pieces per set. Naturally, the sets containing six pieces are much more valuable than the sets containing only three pieces as it is much more difficult to complete these larger sets. Each player is dealt six cards and given a starting 'fund' of $2,000. The top 'property' card is revealed and a bidding ensues. The winner pays the bank and takes the card into his hand. The player then has the option of selling 1 - 3 properties to the bank. The idea here is to rid yourself of properties that you do not wish to collect and provide a source of income. There is danger, however. The sales price is determined randomly via the roll of two dice. The price can vary from 25% - 100% of the listed worth of the item. Further, if a '0' is rolled on one of the dice, then the item is NOT sold outright, but rather an auction takes place amongst the players. This can result in a substantially reduced price to the seller, or a higher price, depending upon the demand for the item. Further, it is quite possible that no one desires the item, so the seller must take the item back into his hand. There is also the possibility that the player will earn a $200 bonus if the proper digit is rolled on one of the dice. When a property is sold, it is placed on the appropriate section of the 'board' - 25%, 50%, 75%, or 100% (there really isn't a board, just a card holder that indicates these sections). After a player sells properties, he may surrender one of the special 'buyer' cards and purchase from 1 - 3 cards from one of these markets. The player must pay the indicated price (based on the particular percentage market where the property is located) and take the property into his hand. Again, there is a decision to be made here. Buyer cards are very valuable, as they can be used in a number of fashions: 1) Purchase properties, as described above; 2) Used as a 'wild' card to complete a set; or 3) Valued as $500.00 at the end of the game. So, a player has to weigh the advantages of each of these options and play accordingly. Buyer cards are purchases at auction in conjunction with a property card. When a Buyer card is revealed, another card is then revealed, and both cards are then auctioned together. The auction is a 'sealed' auction, however, so the stakes are often high as these cards carry tremendous advantages. The game continues in this fashion until the property deck expires or a player calls an end to the game. One can only do this, however, if he has a total value (property sets plus cash) in excess of $5,000. Even then, a player should only do this when he feels he has more assets than any of his opponents. 99 / 1791 sold -
Board Game in nice condition. *** Players represent collectors attempting to gather sets of valuable properties and artifacts ... coins, antiques, miniatures, etc. These sets are worth handsome sums at game's end. Individual pieces of a set are worthless at game's end, but are able to be sold during the course of the game in order to provide a cash-flow. These 'properties' are represented on cards. There are 12 different types of properties, varying from 3 - 6 pieces per set. Naturally, the sets containing six pieces are much more valuable than the sets containing only three pieces as it is much more difficult to complete these larger sets. Each player is dealt six cards and given a starting 'fund' of $2,000. The top 'property' card is revealed and a bidding ensues. The winner pays the bank and takes the card into his hand. The player then has the option of selling 1 - 3 properties to the bank. The idea here is to rid yourself of properties that you do not wish to collect and provide a source of income. There is danger, however. The sales price is determined randomly via the roll of two dice. The price can vary from 25% - 100% of the listed worth of the item. Further, if a '0' is rolled on one of the dice, then the item is NOT sold outright, but rather an auction takes place amongst the players. This can result in a substantially reduced price to the seller, or a higher price, depending upon the demand for the item. Further, it is quite possible that no one desires the item, so the seller must take the item back into his hand. There is also the possibility that the player will earn a $200 bonus if the proper digit is rolled on one of the dice. When a property is sold, it is placed on the appropriate section of the 'board' - 25%, 50%, 75%, or 100% (there really isn't a board, just a card holder that indicates these sections). After a player sells properties, he may surrender one of the special 'buyer' cards and purchase from 1 - 3 cards from one of these markets. The player must pay the indicated price (based on the particular percentage market where the property is located) and take the property into his hand. Again, there is a decision to be made here. Buyer cards are very valuable, as they can be used in a number of fashions: 1) Purchase properties, as described above; 2) Used as a 'wild' card to complete a set; or 3) Valued as $500.00 at the end of the game. So, a player has to weigh the advantages of each of these options and play accordingly. Buyer cards are purchases at auction in conjunction with a property card. When a Buyer card is revealed, another card is then revealed, and both cards are then auctioned together. The auction is a 'sealed' auction, however, so the stakes are often high as these cards carry tremendous advantages. The game continues in this fashion until the property deck expires or a player calls an end to the game. One can only do this, however, if he has a total value (property sets plus cash) in excess of $5,000. Even then, a player should only do this when he feels he has more assets than any of his opponents. 100 / 1791 sold
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