-
Card Game in nice condition. ***Foil is a word card game in which players draw and discard letter cards until one player can make words using all the cards in his or her hand. All players then shuffle the letters of words they have made and then have five minutes to unscramble the words of their opponents. Players score for words they have made, opponents' words unscrambled, and for forming words that no opponent unscrambles. 202 / 1791 sold -
Card Game in nice condition. ***Foil is a word card game in which players draw and discard letter cards until one player can make words using all the cards in his or her hand. All players then shuffle the letters of words they have made and then have five minutes to unscramble the words of their opponents. Players score for words they have made, opponents' words unscrambled, and for forming words that no opponent unscrambles. 203 / 1791 sold -
Card Game in nice condition. ***Foil is a word card game in which players draw and discard letter cards until one player can make words using all the cards in his or her hand. All players then shuffle the letters of words they have made and then have five minutes to unscramble the words of their opponents. Players score for words they have made, opponents' words unscrambled, and for forming words that no opponent unscrambles. 204 / 1791 sold -
Card Game in nice condition. ***Foil is a word card game in which players draw and discard letter cards until one player can make words using all the cards in his or her hand. All players then shuffle the letters of words they have made and then have five minutes to unscramble the words of their opponents. Players score for words they have made, opponents' words unscrambled, and for forming words that no opponent unscrambles. 205 / 1791 sold -
Card Game in nice condition. ***Foil is a word card game in which players draw and discard letter cards until one player can make words using all the cards in his or her hand. All players then shuffle the letters of words they have made and then have five minutes to unscramble the words of their opponents. Players score for words they have made, opponents' words unscrambled, and for forming words that no opponent unscrambles. 206 / 1791 sold -
Card Game in nice condition. ***Foil is a word card game in which players draw and discard letter cards until one player can make words using all the cards in his or her hand. All players then shuffle the letters of words they have made and then have five minutes to unscramble the words of their opponents. Players score for words they have made, opponents' words unscrambled, and for forming words that no opponent unscrambles. 207 / 1791 sold -
Card Game in nice condition. ***Foil is a word card game in which players draw and discard letter cards until one player can make words using all the cards in his or her hand. All players then shuffle the letters of words they have made and then have five minutes to unscramble the words of their opponents. Players score for words they have made, opponents' words unscrambled, and for forming words that no opponent unscrambles. 208 / 1791 sold -
Card Game in nice condition. ***Foil is a word card game in which players draw and discard letter cards until one player can make words using all the cards in his or her hand. All players then shuffle the letters of words they have made and then have five minutes to unscramble the words of their opponents. Players score for words they have made, opponents' words unscrambled, and for forming words that no opponent unscrambles. 209 / 1791 sold -
Image is a trivia game in the 3M Bookshelf Series where the players have a historical or fictional character in mind and then they play cards which describes the person: - Place where they lived or were born (Albert Schweitzer was born in France and known in his work in Africa so France, Europe, Africa are all good.) - Time when they lived (for Scheitzer, 19th and 20th Centuries) - Activity: (Schweitzer was well known in Medicine, Music, Religion, Exploration, etc.) - Status cards: (Living/Dead, Fictional/nonFictional, etc.) - The first letter of their last name. This action closes the image and it scores for the player who played the letter card. The players score points for the number of cards played on an image. You may play a card on another player's image (and thus possibly steal it.) And an image can be challenged and if the player has no one in mind, he is penalized. The deck contains 112 cards. 210 / 1791 sold -
Image is a trivia game in the 3M Bookshelf Series where the players have a historical or fictional character in mind and then they play cards which describes the person: - Place where they lived or were born (Albert Schweitzer was born in France and known in his work in Africa so France, Europe, Africa are all good.) - Time when they lived (for Scheitzer, 19th and 20th Centuries) - Activity: (Schweitzer was well known in Medicine, Music, Religion, Exploration, etc.) - Status cards: (Living/Dead, Fictional/nonFictional, etc.) - The first letter of their last name. This action closes the image and it scores for the player who played the letter card. The players score points for the number of cards played on an image. You may play a card on another player's image (and thus possibly steal it.) And an image can be challenged and if the player has no one in mind, he is penalized. The deck contains 112 cards. 211 / 1791 sold -
Image is a trivia game in the 3M Bookshelf Series where the players have a historical or fictional character in mind and then they play cards which describes the person: - Place where they lived or were born (Albert Schweitzer was born in France and known in his work in Africa so France, Europe, Africa are all good.) - Time when they lived (for Scheitzer, 19th and 20th Centuries) - Activity: (Schweitzer was well known in Medicine, Music, Religion, Exploration, etc.) - Status cards: (Living/Dead, Fictional/nonFictional, etc.) - The first letter of their last name. This action closes the image and it scores for the player who played the letter card. The players score points for the number of cards played on an image. You may play a card on another player's image (and thus possibly steal it.) And an image can be challenged and if the player has no one in mind, he is penalized. The deck contains 112 cards. 212 / 1791 sold -
Image is a trivia game in the 3M Bookshelf Series where the players have a historical or fictional character in mind and then they play cards which describes the person: - Place where they lived or were born (Albert Schweitzer was born in France and known in his work in Africa so France, Europe, Africa are all good.) - Time when they lived (for Scheitzer, 19th and 20th Centuries) - Activity: (Schweitzer was well known in Medicine, Music, Religion, Exploration, etc.) - Status cards: (Living/Dead, Fictional/nonFictional, etc.) - The first letter of their last name. This action closes the image and it scores for the player who played the letter card. The players score points for the number of cards played on an image. You may play a card on another player's image (and thus possibly steal it.) And an image can be challenged and if the player has no one in mind, he is penalized. The deck contains 112 cards. 213 / 1791 sold -
Image is a trivia game in the 3M Bookshelf Series where the players have a historical or fictional character in mind and then they play cards which describes the person: - Place where they lived or were born (Albert Schweitzer was born in France and known in his work in Africa so France, Europe, Africa are all good.) - Time when they lived (for Scheitzer, 19th and 20th Centuries) - Activity: (Schweitzer was well known in Medicine, Music, Religion, Exploration, etc.) - Status cards: (Living/Dead, Fictional/nonFictional, etc.) - The first letter of their last name. This action closes the image and it scores for the player who played the letter card. The players score points for the number of cards played on an image. You may play a card on another player's image (and thus possibly steal it.) And an image can be challenged and if the player has no one in mind, he is penalized. The deck contains 112 cards. 214 / 1791 sold -
Image is a trivia game in the 3M Bookshelf Series where the players have a historical or fictional character in mind and then they play cards which describes the person: - Place where they lived or were born (Albert Schweitzer was born in France and known in his work in Africa so France, Europe, Africa are all good.) - Time when they lived (for Scheitzer, 19th and 20th Centuries) - Activity: (Schweitzer was well known in Medicine, Music, Religion, Exploration, etc.) - Status cards: (Living/Dead, Fictional/nonFictional, etc.) - The first letter of their last name. This action closes the image and it scores for the player who played the letter card. The players score points for the number of cards played on an image. You may play a card on another player's image (and thus possibly steal it.) And an image can be challenged and if the player has no one in mind, he is penalized. The deck contains 112 cards. 215 / 1791 sold -
Image is a trivia game in the 3M Bookshelf Series where the players have a historical or fictional character in mind and then they play cards which describes the person: - Place where they lived or were born (Albert Schweitzer was born in France and known in his work in Africa so France, Europe, Africa are all good.) - Time when they lived (for Scheitzer, 19th and 20th Centuries) - Activity: (Schweitzer was well known in Medicine, Music, Religion, Exploration, etc.) - Status cards: (Living/Dead, Fictional/nonFictional, etc.) - The first letter of their last name. This action closes the image and it scores for the player who played the letter card. The players score points for the number of cards played on an image. You may play a card on another player's image (and thus possibly steal it.) And an image can be challenged and if the player has no one in mind, he is penalized. The deck contains 112 cards. 216 / 1791 sold -
Image is a trivia game in the 3M Bookshelf Series where the players have a historical or fictional character in mind and then they play cards which describes the person: - Place where they lived or were born (Albert Schweitzer was born in France and known in his work in Africa so France, Europe, Africa are all good.) - Time when they lived (for Scheitzer, 19th and 20th Centuries) - Activity: (Schweitzer was well known in Medicine, Music, Religion, Exploration, etc.) - Status cards: (Living/Dead, Fictional/nonFictional, etc.) - The first letter of their last name. This action closes the image and it scores for the player who played the letter card. The players score points for the number of cards played on an image. You may play a card on another player's image (and thus possibly steal it.) And an image can be challenged and if the player has no one in mind, he is penalized. The deck contains 112 cards. 217 / 1791 sold -
Game in Nice condition. ***boardgamegeek logo boardgame geek Word Power Cover Artwork RANK: OVERALL 23,792 4.5 Word Power (1963) 51 Ratings & 28 Comments · GeekBuddy Analysis Gameplay 2–8 Players 60 Min Playing Time Age: 10+ Weight: 1.22 / 5Complexity Rating DesignerThomas N. Shaw Artist(Uncredited) PublisherThe Avalon Hill Game Co See Full Credits Overview Forums Images More The back of the game boxHigh Resolution, readable version of front box coverSheet of the word cardsThe back of the bookletThe front of a nice booklet they give you on word origins, usage, etc.1963 catalog entry for Flat Box versionA close up of the game boardgame imagegame imagegame imagegame image 13 IMAGES Description CLASSIFICATION EDIT Type Uncategorized Category Card Game Dice Word Game Mechanism Betting and Bluffing Roll / Spin and Move Players take turns rolling and moving around a circular board (a la Monopoly) in an attempt to "publish" 10 books or obtain $100,000. Each player starts with $20,000 and a hand of 4 cards, each with a word ("Lethargy") and four other numbered words ("1. potency, 2. mutability, 3. felicity, 4. vigor"). In the middle of the board are 4 numbered spaces, 1-4. At some spaces on the board you are allowed to play antonyms, others synonyms. You may play up to 4 cards with the proper type to an unfilled number space equal to the number of the appropriate word. For example on the above card, 4. vigor is an antonym for lethargy and could be played in the #4 spot on the board if empty and you are on a "play antonym" space. If on your turn you fill the 4th space you "publish a book" and clear all the spaces. If a player plays all 4 cards from his hand in a turn he also "publishes a book". A player may also "publish" a book by passing the start space ("Go"). If any player feels that a card has been played incorrectly he may challenge the play. He states what he thinks the correct play is and "bets" $1000. The playing player may then call or raise in increments of $1000, back and forth until called. The person who is correct gets the money, and if the challenger is correct the challenged card is returned to the player's hand. At the end of a player's turn he fills his hand back to 4 cards. Other spaces on the board require a player to pay money, allow him to collect money, or require all players to pass cards from their hands to other players. 218 / 1791 sold -
Game in Nice condition. ***boardgamegeek logo boardgame geek Word Power Cover Artwork RANK: OVERALL 23,792 4.5 Word Power (1963) 51 Ratings & 28 Comments · GeekBuddy Analysis Gameplay 2–8 Players 60 Min Playing Time Age: 10+ Weight: 1.22 / 5Complexity Rating DesignerThomas N. Shaw Artist(Uncredited) PublisherThe Avalon Hill Game Co See Full Credits Overview Forums Images More The back of the game boxHigh Resolution, readable version of front box coverSheet of the word cardsThe back of the bookletThe front of a nice booklet they give you on word origins, usage, etc.1963 catalog entry for Flat Box versionA close up of the game boardgame imagegame imagegame imagegame image 13 IMAGES Description CLASSIFICATION EDIT Type Uncategorized Category Card Game Dice Word Game Mechanism Betting and Bluffing Roll / Spin and Move Players take turns rolling and moving around a circular board (a la Monopoly) in an attempt to "publish" 10 books or obtain $100,000. Each player starts with $20,000 and a hand of 4 cards, each with a word ("Lethargy") and four other numbered words ("1. potency, 2. mutability, 3. felicity, 4. vigor"). In the middle of the board are 4 numbered spaces, 1-4. At some spaces on the board you are allowed to play antonyms, others synonyms. You may play up to 4 cards with the proper type to an unfilled number space equal to the number of the appropriate word. For example on the above card, 4. vigor is an antonym for lethargy and could be played in the #4 spot on the board if empty and you are on a "play antonym" space. If on your turn you fill the 4th space you "publish a book" and clear all the spaces. If a player plays all 4 cards from his hand in a turn he also "publishes a book". A player may also "publish" a book by passing the start space ("Go"). If any player feels that a card has been played incorrectly he may challenge the play. He states what he thinks the correct play is and "bets" $1000. The playing player may then call or raise in increments of $1000, back and forth until called. The person who is correct gets the money, and if the challenger is correct the challenged card is returned to the player's hand. At the end of a player's turn he fills his hand back to 4 cards. Other spaces on the board require a player to pay money, allow him to collect money, or require all players to pass cards from their hands to other players. 219 / 1791 sold -
Game in Nice condition. ***boardgamegeek logo boardgame geek Word Power Cover Artwork RANK: OVERALL 23,792 4.5 Word Power (1963) 51 Ratings & 28 Comments · GeekBuddy Analysis Gameplay 2–8 Players 60 Min Playing Time Age: 10+ Weight: 1.22 / 5Complexity Rating DesignerThomas N. Shaw Artist(Uncredited) PublisherThe Avalon Hill Game Co See Full Credits Overview Forums Images More The back of the game boxHigh Resolution, readable version of front box coverSheet of the word cardsThe back of the bookletThe front of a nice booklet they give you on word origins, usage, etc.1963 catalog entry for Flat Box versionA close up of the game boardgame imagegame imagegame imagegame image 13 IMAGES Description CLASSIFICATION EDIT Type Uncategorized Category Card Game Dice Word Game Mechanism Betting and Bluffing Roll / Spin and Move Players take turns rolling and moving around a circular board (a la Monopoly) in an attempt to "publish" 10 books or obtain $100,000. Each player starts with $20,000 and a hand of 4 cards, each with a word ("Lethargy") and four other numbered words ("1. potency, 2. mutability, 3. felicity, 4. vigor"). In the middle of the board are 4 numbered spaces, 1-4. At some spaces on the board you are allowed to play antonyms, others synonyms. You may play up to 4 cards with the proper type to an unfilled number space equal to the number of the appropriate word. For example on the above card, 4. vigor is an antonym for lethargy and could be played in the #4 spot on the board if empty and you are on a "play antonym" space. If on your turn you fill the 4th space you "publish a book" and clear all the spaces. If a player plays all 4 cards from his hand in a turn he also "publishes a book". A player may also "publish" a book by passing the start space ("Go"). If any player feels that a card has been played incorrectly he may challenge the play. He states what he thinks the correct play is and "bets" $1000. The playing player may then call or raise in increments of $1000, back and forth until called. The person who is correct gets the money, and if the challenger is correct the challenged card is returned to the player's hand. At the end of a player's turn he fills his hand back to 4 cards. Other spaces on the board require a player to pay money, allow him to collect money, or require all players to pass cards from their hands to other players. 220 / 1791 sold -
Game in Nice condition. ***boardgamegeek logo boardgame geek Word Power Cover Artwork RANK: OVERALL 23,792 4.5 Word Power (1963) 51 Ratings & 28 Comments · GeekBuddy Analysis Gameplay 2–8 Players 60 Min Playing Time Age: 10+ Weight: 1.22 / 5Complexity Rating DesignerThomas N. Shaw Artist(Uncredited) PublisherThe Avalon Hill Game Co See Full Credits Overview Forums Images More The back of the game boxHigh Resolution, readable version of front box coverSheet of the word cardsThe back of the bookletThe front of a nice booklet they give you on word origins, usage, etc.1963 catalog entry for Flat Box versionA close up of the game boardgame imagegame imagegame imagegame image 13 IMAGES Description CLASSIFICATION EDIT Type Uncategorized Category Card Game Dice Word Game Mechanism Betting and Bluffing Roll / Spin and Move Players take turns rolling and moving around a circular board (a la Monopoly) in an attempt to "publish" 10 books or obtain $100,000. Each player starts with $20,000 and a hand of 4 cards, each with a word ("Lethargy") and four other numbered words ("1. potency, 2. mutability, 3. felicity, 4. vigor"). In the middle of the board are 4 numbered spaces, 1-4. At some spaces on the board you are allowed to play antonyms, others synonyms. You may play up to 4 cards with the proper type to an unfilled number space equal to the number of the appropriate word. For example on the above card, 4. vigor is an antonym for lethargy and could be played in the #4 spot on the board if empty and you are on a "play antonym" space. If on your turn you fill the 4th space you "publish a book" and clear all the spaces. If a player plays all 4 cards from his hand in a turn he also "publishes a book". A player may also "publish" a book by passing the start space ("Go"). If any player feels that a card has been played incorrectly he may challenge the play. He states what he thinks the correct play is and "bets" $1000. The playing player may then call or raise in increments of $1000, back and forth until called. The person who is correct gets the money, and if the challenger is correct the challenged card is returned to the player's hand. At the end of a player's turn he fills his hand back to 4 cards. Other spaces on the board require a player to pay money, allow him to collect money, or require all players to pass cards from their hands to other players. 221 / 1791 sold -
Game in Nice condition. ***boardgamegeek logo boardgame geek Word Power Cover Artwork RANK: OVERALL 23,792 4.5 Word Power (1963) 51 Ratings & 28 Comments · GeekBuddy Analysis Gameplay 2–8 Players 60 Min Playing Time Age: 10+ Weight: 1.22 / 5Complexity Rating DesignerThomas N. Shaw Artist(Uncredited) PublisherThe Avalon Hill Game Co See Full Credits Overview Forums Images More The back of the game boxHigh Resolution, readable version of front box coverSheet of the word cardsThe back of the bookletThe front of a nice booklet they give you on word origins, usage, etc.1963 catalog entry for Flat Box versionA close up of the game boardgame imagegame imagegame imagegame image 13 IMAGES Description CLASSIFICATION EDIT Type Uncategorized Category Card Game Dice Word Game Mechanism Betting and Bluffing Roll / Spin and Move Players take turns rolling and moving around a circular board (a la Monopoly) in an attempt to "publish" 10 books or obtain $100,000. Each player starts with $20,000 and a hand of 4 cards, each with a word ("Lethargy") and four other numbered words ("1. potency, 2. mutability, 3. felicity, 4. vigor"). In the middle of the board are 4 numbered spaces, 1-4. At some spaces on the board you are allowed to play antonyms, others synonyms. You may play up to 4 cards with the proper type to an unfilled number space equal to the number of the appropriate word. For example on the above card, 4. vigor is an antonym for lethargy and could be played in the #4 spot on the board if empty and you are on a "play antonym" space. If on your turn you fill the 4th space you "publish a book" and clear all the spaces. If a player plays all 4 cards from his hand in a turn he also "publishes a book". A player may also "publish" a book by passing the start space ("Go"). If any player feels that a card has been played incorrectly he may challenge the play. He states what he thinks the correct play is and "bets" $1000. The playing player may then call or raise in increments of $1000, back and forth until called. The person who is correct gets the money, and if the challenger is correct the challenged card is returned to the player's hand. At the end of a player's turn he fills his hand back to 4 cards. Other spaces on the board require a player to pay money, allow him to collect money, or require all players to pass cards from their hands to other players. 222 / 1791 sold -
Game in Nice condition. ***boardgamegeek logo boardgame geek Word Power Cover Artwork RANK: OVERALL 23,792 4.5 Word Power (1963) 51 Ratings & 28 Comments · GeekBuddy Analysis Gameplay 2–8 Players 60 Min Playing Time Age: 10+ Weight: 1.22 / 5Complexity Rating DesignerThomas N. Shaw Artist(Uncredited) PublisherThe Avalon Hill Game Co See Full Credits Overview Forums Images More The back of the game boxHigh Resolution, readable version of front box coverSheet of the word cardsThe back of the bookletThe front of a nice booklet they give you on word origins, usage, etc.1963 catalog entry for Flat Box versionA close up of the game boardgame imagegame imagegame imagegame image 13 IMAGES Description CLASSIFICATION EDIT Type Uncategorized Category Card Game Dice Word Game Mechanism Betting and Bluffing Roll / Spin and Move Players take turns rolling and moving around a circular board (a la Monopoly) in an attempt to "publish" 10 books or obtain $100,000. Each player starts with $20,000 and a hand of 4 cards, each with a word ("Lethargy") and four other numbered words ("1. potency, 2. mutability, 3. felicity, 4. vigor"). In the middle of the board are 4 numbered spaces, 1-4. At some spaces on the board you are allowed to play antonyms, others synonyms. You may play up to 4 cards with the proper type to an unfilled number space equal to the number of the appropriate word. For example on the above card, 4. vigor is an antonym for lethargy and could be played in the #4 spot on the board if empty and you are on a "play antonym" space. If on your turn you fill the 4th space you "publish a book" and clear all the spaces. If a player plays all 4 cards from his hand in a turn he also "publishes a book". A player may also "publish" a book by passing the start space ("Go"). If any player feels that a card has been played incorrectly he may challenge the play. He states what he thinks the correct play is and "bets" $1000. The playing player may then call or raise in increments of $1000, back and forth until called. The person who is correct gets the money, and if the challenger is correct the challenged card is returned to the player's hand. At the end of a player's turn he fills his hand back to 4 cards. Other spaces on the board require a player to pay money, allow him to collect money, or require all players to pass cards from their hands to other players. 223 / 1791 sold -
Game in Nice condition. ***boardgamegeek logo boardgame geek Word Power Cover Artwork RANK: OVERALL 23,792 4.5 Word Power (1963) 51 Ratings & 28 Comments · GeekBuddy Analysis Gameplay 2–8 Players 60 Min Playing Time Age: 10+ Weight: 1.22 / 5Complexity Rating DesignerThomas N. Shaw Artist(Uncredited) PublisherThe Avalon Hill Game Co See Full Credits Overview Forums Images More The back of the game boxHigh Resolution, readable version of front box coverSheet of the word cardsThe back of the bookletThe front of a nice booklet they give you on word origins, usage, etc.1963 catalog entry for Flat Box versionA close up of the game boardgame imagegame imagegame imagegame image 13 IMAGES Description CLASSIFICATION EDIT Type Uncategorized Category Card Game Dice Word Game Mechanism Betting and Bluffing Roll / Spin and Move Players take turns rolling and moving around a circular board (a la Monopoly) in an attempt to "publish" 10 books or obtain $100,000. Each player starts with $20,000 and a hand of 4 cards, each with a word ("Lethargy") and four other numbered words ("1. potency, 2. mutability, 3. felicity, 4. vigor"). In the middle of the board are 4 numbered spaces, 1-4. At some spaces on the board you are allowed to play antonyms, others synonyms. You may play up to 4 cards with the proper type to an unfilled number space equal to the number of the appropriate word. For example on the above card, 4. vigor is an antonym for lethargy and could be played in the #4 spot on the board if empty and you are on a "play antonym" space. If on your turn you fill the 4th space you "publish a book" and clear all the spaces. If a player plays all 4 cards from his hand in a turn he also "publishes a book". A player may also "publish" a book by passing the start space ("Go"). If any player feels that a card has been played incorrectly he may challenge the play. He states what he thinks the correct play is and "bets" $1000. The playing player may then call or raise in increments of $1000, back and forth until called. The person who is correct gets the money, and if the challenger is correct the challenged card is returned to the player's hand. At the end of a player's turn he fills his hand back to 4 cards. Other spaces on the board require a player to pay money, allow him to collect money, or require all players to pass cards from their hands to other players. 224 / 1791 sold -
Game in Nice condition. ***boardgamegeek logo boardgame geek Word Power Cover Artwork RANK: OVERALL 23,792 4.5 Word Power (1963) 51 Ratings & 28 Comments · GeekBuddy Analysis Gameplay 2–8 Players 60 Min Playing Time Age: 10+ Weight: 1.22 / 5Complexity Rating DesignerThomas N. Shaw Artist(Uncredited) PublisherThe Avalon Hill Game Co See Full Credits Overview Forums Images More The back of the game boxHigh Resolution, readable version of front box coverSheet of the word cardsThe back of the bookletThe front of a nice booklet they give you on word origins, usage, etc.1963 catalog entry for Flat Box versionA close up of the game boardgame imagegame imagegame imagegame image 13 IMAGES Description CLASSIFICATION EDIT Type Uncategorized Category Card Game Dice Word Game Mechanism Betting and Bluffing Roll / Spin and Move Players take turns rolling and moving around a circular board (a la Monopoly) in an attempt to "publish" 10 books or obtain $100,000. Each player starts with $20,000 and a hand of 4 cards, each with a word ("Lethargy") and four other numbered words ("1. potency, 2. mutability, 3. felicity, 4. vigor"). In the middle of the board are 4 numbered spaces, 1-4. At some spaces on the board you are allowed to play antonyms, others synonyms. You may play up to 4 cards with the proper type to an unfilled number space equal to the number of the appropriate word. For example on the above card, 4. vigor is an antonym for lethargy and could be played in the #4 spot on the board if empty and you are on a "play antonym" space. If on your turn you fill the 4th space you "publish a book" and clear all the spaces. If a player plays all 4 cards from his hand in a turn he also "publishes a book". A player may also "publish" a book by passing the start space ("Go"). If any player feels that a card has been played incorrectly he may challenge the play. He states what he thinks the correct play is and "bets" $1000. The playing player may then call or raise in increments of $1000, back and forth until called. The person who is correct gets the money, and if the challenger is correct the challenged card is returned to the player's hand. At the end of a player's turn he fills his hand back to 4 cards. Other spaces on the board require a player to pay money, allow him to collect money, or require all players to pass cards from their hands to other players. 225 / 1791 sold -
Game in Nice condition. ***boardgamegeek logo boardgame geek Word Power Cover Artwork RANK: OVERALL 23,792 4.5 Word Power (1963) 51 Ratings & 28 Comments · GeekBuddy Analysis Gameplay 2–8 Players 60 Min Playing Time Age: 10+ Weight: 1.22 / 5Complexity Rating DesignerThomas N. Shaw Artist(Uncredited) PublisherThe Avalon Hill Game Co See Full Credits Overview Forums Images More The back of the game boxHigh Resolution, readable version of front box coverSheet of the word cardsThe back of the bookletThe front of a nice booklet they give you on word origins, usage, etc.1963 catalog entry for Flat Box versionA close up of the game boardgame imagegame imagegame imagegame image 13 IMAGES Description CLASSIFICATION EDIT Type Uncategorized Category Card Game Dice Word Game Mechanism Betting and Bluffing Roll / Spin and Move Players take turns rolling and moving around a circular board (a la Monopoly) in an attempt to "publish" 10 books or obtain $100,000. Each player starts with $20,000 and a hand of 4 cards, each with a word ("Lethargy") and four other numbered words ("1. potency, 2. mutability, 3. felicity, 4. vigor"). In the middle of the board are 4 numbered spaces, 1-4. At some spaces on the board you are allowed to play antonyms, others synonyms. You may play up to 4 cards with the proper type to an unfilled number space equal to the number of the appropriate word. For example on the above card, 4. vigor is an antonym for lethargy and could be played in the #4 spot on the board if empty and you are on a "play antonym" space. If on your turn you fill the 4th space you "publish a book" and clear all the spaces. If a player plays all 4 cards from his hand in a turn he also "publishes a book". A player may also "publish" a book by passing the start space ("Go"). If any player feels that a card has been played incorrectly he may challenge the play. He states what he thinks the correct play is and "bets" $1000. The playing player may then call or raise in increments of $1000, back and forth until called. The person who is correct gets the money, and if the challenger is correct the challenged card is returned to the player's hand. At the end of a player's turn he fills his hand back to 4 cards. Other spaces on the board require a player to pay money, allow him to collect money, or require all players to pass cards from their hands to other players. 226 / 1791 sold -
Game in Nice condition. ***boardgamegeek logo boardgame geek Word Power Cover Artwork RANK: OVERALL 23,792 4.5 Word Power (1963) 51 Ratings & 28 Comments · GeekBuddy Analysis Gameplay 2–8 Players 60 Min Playing Time Age: 10+ Weight: 1.22 / 5Complexity Rating DesignerThomas N. Shaw Artist(Uncredited) PublisherThe Avalon Hill Game Co See Full Credits Overview Forums Images More The back of the game boxHigh Resolution, readable version of front box coverSheet of the word cardsThe back of the bookletThe front of a nice booklet they give you on word origins, usage, etc.1963 catalog entry for Flat Box versionA close up of the game boardgame imagegame imagegame imagegame image 13 IMAGES Description CLASSIFICATION EDIT Type Uncategorized Category Card Game Dice Word Game Mechanism Betting and Bluffing Roll / Spin and Move Players take turns rolling and moving around a circular board (a la Monopoly) in an attempt to "publish" 10 books or obtain $100,000. Each player starts with $20,000 and a hand of 4 cards, each with a word ("Lethargy") and four other numbered words ("1. potency, 2. mutability, 3. felicity, 4. vigor"). In the middle of the board are 4 numbered spaces, 1-4. At some spaces on the board you are allowed to play antonyms, others synonyms. You may play up to 4 cards with the proper type to an unfilled number space equal to the number of the appropriate word. For example on the above card, 4. vigor is an antonym for lethargy and could be played in the #4 spot on the board if empty and you are on a "play antonym" space. If on your turn you fill the 4th space you "publish a book" and clear all the spaces. If a player plays all 4 cards from his hand in a turn he also "publishes a book". A player may also "publish" a book by passing the start space ("Go"). If any player feels that a card has been played incorrectly he may challenge the play. He states what he thinks the correct play is and "bets" $1000. The playing player may then call or raise in increments of $1000, back and forth until called. The person who is correct gets the money, and if the challenger is correct the challenged card is returned to the player's hand. At the end of a player's turn he fills his hand back to 4 cards. Other spaces on the board require a player to pay money, allow him to collect money, or require all players to pass cards from their hands to other players. 227 / 1791 sold -
Game in Nice condition. ***boardgamegeek logo boardgame geek Word Power Cover Artwork RANK: OVERALL 23,792 4.5 Word Power (1963) 51 Ratings & 28 Comments · GeekBuddy Analysis Gameplay 2–8 Players 60 Min Playing Time Age: 10+ Weight: 1.22 / 5Complexity Rating DesignerThomas N. Shaw Artist(Uncredited) PublisherThe Avalon Hill Game Co See Full Credits Overview Forums Images More The back of the game boxHigh Resolution, readable version of front box coverSheet of the word cardsThe back of the bookletThe front of a nice booklet they give you on word origins, usage, etc.1963 catalog entry for Flat Box versionA close up of the game boardgame imagegame imagegame imagegame image 13 IMAGES Description CLASSIFICATION EDIT Type Uncategorized Category Card Game Dice Word Game Mechanism Betting and Bluffing Roll / Spin and Move Players take turns rolling and moving around a circular board (a la Monopoly) in an attempt to "publish" 10 books or obtain $100,000. Each player starts with $20,000 and a hand of 4 cards, each with a word ("Lethargy") and four other numbered words ("1. potency, 2. mutability, 3. felicity, 4. vigor"). In the middle of the board are 4 numbered spaces, 1-4. At some spaces on the board you are allowed to play antonyms, others synonyms. You may play up to 4 cards with the proper type to an unfilled number space equal to the number of the appropriate word. For example on the above card, 4. vigor is an antonym for lethargy and could be played in the #4 spot on the board if empty and you are on a "play antonym" space. If on your turn you fill the 4th space you "publish a book" and clear all the spaces. If a player plays all 4 cards from his hand in a turn he also "publishes a book". A player may also "publish" a book by passing the start space ("Go"). If any player feels that a card has been played incorrectly he may challenge the play. He states what he thinks the correct play is and "bets" $1000. The playing player may then call or raise in increments of $1000, back and forth until called. The person who is correct gets the money, and if the challenger is correct the challenged card is returned to the player's hand. At the end of a player's turn he fills his hand back to 4 cards. Other spaces on the board require a player to pay money, allow him to collect money, or require all players to pass cards from their hands to other players. 228 / 1791 sold -
All pieces are in nice condition. 254 / 1791 sold -
All pieces are in nice condition. 255 / 1791 sold -
All pieces are in nice condition. 256 / 1791 sold -
All pieces are in nice condition. 257 / 1791 sold -
All pieces are in nice condition. 258 / 1791 sold -
All pieces are in nice condition. 259 / 1791 sold -
All pieces are in nice condition. 260 / 1791 sold -
All pieces are in nice condition. 261 / 1791 sold -
All pieces are in nice condition. 262 / 1791 sold -
All pieces are in nice condition. 263 / 1791 sold -
All pieces are in nice condition. 264 / 1791 sold -
All pieces are in nice condition. 265 / 1791 sold -
All pieces are in nice condition. 266 / 1791 sold -
Marked on the bottom. All 3 in nice condition. 267 / 1791 sold -
Marked on the bottom. All 3 in nice condition. 268 / 1791 sold -
Marked on the bottom. All 3 in nice condition. 269 / 1791 sold -
Both marked on the bottom and in good condition. 270 / 1791 sold -
Both marked on the bottom and in good condition. 271 / 1791 sold -
Both marked on the bottom and in good condition. 272 / 1791 sold -
Both marked on the bottom and in good condition. 273 / 1791 sold -
Both marked on the bottom and in good condition. 274 / 1791 sold -
Very nice condition. 275 / 1791 sold -
Very nice condition. 276 / 1791 sold -
Very nice condition. 277 / 1791 sold -
Very nice condition. 278 / 1791 sold -
Very nice condition. 279 / 1791 sold -
Very nice condition. 280 / 1791 sold -
Very nice condition. 281 / 1791 sold -
In nice condition. Both have the original stoppers. 282 / 1791 sold -
In nice condition. Both have the original stoppers. 283 / 1791 sold -
In nice condition. Both have the original stoppers. 284 / 1791 sold -
In nice condition. Both have the original stoppers. 285 / 1791 sold -
In nice condition. Both have the original stoppers. 286 / 1791 sold -
J. Weir 294 / 1791 sold -
J. Weir 295 / 1791 sold -
J. Weir 296 / 1791 sold -
J. Weir 297 / 1791 sold -
J. Weir 298 / 1791 sold -
J. Weir 299 / 1791 sold -
J. Weir 300 / 1791 sold
Photos 201 - 300 of 1791
Per page: