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Avalon Hill Games. **The Battle of Waterloo is perhaps the best known battle in history. The time is 18 June 1815. The Duke of Wellington's armies are drawn to defend the road to Brussels. Napoleon's superior French forces begin their assault. Can the British thin red line hold until the Prussian army arrives to fall upon Napoleon's flanks? A simple introductory wargame. 626 / 1791 sold -
Avalon Hill Games. **The Battle of Waterloo is perhaps the best known battle in history. The time is 18 June 1815. The Duke of Wellington's armies are drawn to defend the road to Brussels. Napoleon's superior French forces begin their assault. Can the British thin red line hold until the Prussian army arrives to fall upon Napoleon's flanks? A simple introductory wargame. 627 / 1791 sold -
Avalon Hill Games. **The Battle of Waterloo is perhaps the best known battle in history. The time is 18 June 1815. The Duke of Wellington's armies are drawn to defend the road to Brussels. Napoleon's superior French forces begin their assault. Can the British thin red line hold until the Prussian army arrives to fall upon Napoleon's flanks? A simple introductory wargame. 628 / 1791 sold -
Avalon Hill Games. **The Battle of Waterloo is perhaps the best known battle in history. The time is 18 June 1815. The Duke of Wellington's armies are drawn to defend the road to Brussels. Napoleon's superior French forces begin their assault. Can the British thin red line hold until the Prussian army arrives to fall upon Napoleon's flanks? A simple introductory wargame. 629 / 1791 sold -
Avalon Hill Games. **The Battle of Waterloo is perhaps the best known battle in history. The time is 18 June 1815. The Duke of Wellington's armies are drawn to defend the road to Brussels. Napoleon's superior French forces begin their assault. Can the British thin red line hold until the Prussian army arrives to fall upon Napoleon's flanks? A simple introductory wargame. 630 / 1791 sold -
Avalon Hill Games. **The Battle of Waterloo is perhaps the best known battle in history. The time is 18 June 1815. The Duke of Wellington's armies are drawn to defend the road to Brussels. Napoleon's superior French forces begin their assault. Can the British thin red line hold until the Prussian army arrives to fall upon Napoleon's flanks? A simple introductory wargame. 631 / 1791 sold -
Avalon Hill Games. **The Battle of Waterloo is perhaps the best known battle in history. The time is 18 June 1815. The Duke of Wellington's armies are drawn to defend the road to Brussels. Napoleon's superior French forces begin their assault. Can the British thin red line hold until the Prussian army arrives to fall upon Napoleon's flanks? A simple introductory wargame. 632 / 1791 sold -
Avalon Hill Games. **The Battle of Waterloo is perhaps the best known battle in history. The time is 18 June 1815. The Duke of Wellington's armies are drawn to defend the road to Brussels. Napoleon's superior French forces begin their assault. Can the British thin red line hold until the Prussian army arrives to fall upon Napoleon's flanks? A simple introductory wargame. 633 / 1791 sold -
Nice condition. *** Quinto is essentially Scrabble with Numbers. The game begins with each player drawing a ‘hand’ of five tiles (numbered from 0 to 9). Players then take turns placing their numbered tiles on the board so that the sum—of row(s) and column(s)—is equal to a multiple of the "Multile" number (5, 6, 7, 8, or 9) which has been randomly selected for that round. Second, no row can consist of more than five numbers. Finally, if a player places all five of their tiles in a single turn, they must be able to score in at least two directions. Once all the tiles have been placed, players are docked points for any tiles they have not used; highest score wins. 634 / 1791 sold -
Nice condition. *** Quinto is essentially Scrabble with Numbers. The game begins with each player drawing a ‘hand’ of five tiles (numbered from 0 to 9). Players then take turns placing their numbered tiles on the board so that the sum—of row(s) and column(s)—is equal to a multiple of the "Multile" number (5, 6, 7, 8, or 9) which has been randomly selected for that round. Second, no row can consist of more than five numbers. Finally, if a player places all five of their tiles in a single turn, they must be able to score in at least two directions. Once all the tiles have been placed, players are docked points for any tiles they have not used; highest score wins. 635 / 1791 sold -
Nice condition. *** Quinto is essentially Scrabble with Numbers. The game begins with each player drawing a ‘hand’ of five tiles (numbered from 0 to 9). Players then take turns placing their numbered tiles on the board so that the sum—of row(s) and column(s)—is equal to a multiple of the "Multile" number (5, 6, 7, 8, or 9) which has been randomly selected for that round. Second, no row can consist of more than five numbers. Finally, if a player places all five of their tiles in a single turn, they must be able to score in at least two directions. Once all the tiles have been placed, players are docked points for any tiles they have not used; highest score wins. 636 / 1791 sold -
Nice condition. *** Quinto is essentially Scrabble with Numbers. The game begins with each player drawing a ‘hand’ of five tiles (numbered from 0 to 9). Players then take turns placing their numbered tiles on the board so that the sum—of row(s) and column(s)—is equal to a multiple of the "Multile" number (5, 6, 7, 8, or 9) which has been randomly selected for that round. Second, no row can consist of more than five numbers. Finally, if a player places all five of their tiles in a single turn, they must be able to score in at least two directions. Once all the tiles have been placed, players are docked points for any tiles they have not used; highest score wins. 637 / 1791 sold -
Nice condition. *** Quinto is essentially Scrabble with Numbers. The game begins with each player drawing a ‘hand’ of five tiles (numbered from 0 to 9). Players then take turns placing their numbered tiles on the board so that the sum—of row(s) and column(s)—is equal to a multiple of the "Multile" number (5, 6, 7, 8, or 9) which has been randomly selected for that round. Second, no row can consist of more than five numbers. Finally, if a player places all five of their tiles in a single turn, they must be able to score in at least two directions. Once all the tiles have been placed, players are docked points for any tiles they have not used; highest score wins. 638 / 1791 sold -
Nice condition. *** Quinto is essentially Scrabble with Numbers. The game begins with each player drawing a ‘hand’ of five tiles (numbered from 0 to 9). Players then take turns placing their numbered tiles on the board so that the sum—of row(s) and column(s)—is equal to a multiple of the "Multile" number (5, 6, 7, 8, or 9) which has been randomly selected for that round. Second, no row can consist of more than five numbers. Finally, if a player places all five of their tiles in a single turn, they must be able to score in at least two directions. Once all the tiles have been placed, players are docked points for any tiles they have not used; highest score wins. 639 / 1791 sold -
Nice condition. *** Quinto is essentially Scrabble with Numbers. The game begins with each player drawing a ‘hand’ of five tiles (numbered from 0 to 9). Players then take turns placing their numbered tiles on the board so that the sum—of row(s) and column(s)—is equal to a multiple of the "Multile" number (5, 6, 7, 8, or 9) which has been randomly selected for that round. Second, no row can consist of more than five numbers. Finally, if a player places all five of their tiles in a single turn, they must be able to score in at least two directions. Once all the tiles have been placed, players are docked points for any tiles they have not used; highest score wins. 640 / 1791 sold -
Nice condition. *** Quinto is essentially Scrabble with Numbers. The game begins with each player drawing a ‘hand’ of five tiles (numbered from 0 to 9). Players then take turns placing their numbered tiles on the board so that the sum—of row(s) and column(s)—is equal to a multiple of the "Multile" number (5, 6, 7, 8, or 9) which has been randomly selected for that round. Second, no row can consist of more than five numbers. Finally, if a player places all five of their tiles in a single turn, they must be able to score in at least two directions. Once all the tiles have been placed, players are docked points for any tiles they have not used; highest score wins. 641 / 1791 sold -
Nice condition with Original stones and marbles. **** It takes a fascinating game to live on for 3500 years, and to have devotees in nations all over the world. Such a game is OH-WAH-REE, now available in a special edition to suit modern tastes. Like other historic games, OH-WAH-REE appeals to players of all ages; children love it as a fast-moving game of pebble and pit action and capture; adults, playing in another dimension, enjoy it as an exercise in long-range planning and execution. OH-WAH-REE can be played by two, three, or four players. The contoured fold-away board, pebbles, markers, and instruction folder go into a handsome case which fits easily on any bookshelf. This is a Mancala game with additional rules to allow play for up to 4 players. The players mark their pits by placing a colored marble in a hole next to the pit. The pebbles are genuine stone pebbles that have been tumbled to make them smooth. 642 / 1791 sold -
Nice condition with Original stones and marbles. **** It takes a fascinating game to live on for 3500 years, and to have devotees in nations all over the world. Such a game is OH-WAH-REE, now available in a special edition to suit modern tastes. Like other historic games, OH-WAH-REE appeals to players of all ages; children love it as a fast-moving game of pebble and pit action and capture; adults, playing in another dimension, enjoy it as an exercise in long-range planning and execution. OH-WAH-REE can be played by two, three, or four players. The contoured fold-away board, pebbles, markers, and instruction folder go into a handsome case which fits easily on any bookshelf. This is a Mancala game with additional rules to allow play for up to 4 players. The players mark their pits by placing a colored marble in a hole next to the pit. The pebbles are genuine stone pebbles that have been tumbled to make them smooth. 643 / 1791 sold -
Nice condition with Original stones and marbles. **** It takes a fascinating game to live on for 3500 years, and to have devotees in nations all over the world. Such a game is OH-WAH-REE, now available in a special edition to suit modern tastes. Like other historic games, OH-WAH-REE appeals to players of all ages; children love it as a fast-moving game of pebble and pit action and capture; adults, playing in another dimension, enjoy it as an exercise in long-range planning and execution. OH-WAH-REE can be played by two, three, or four players. The contoured fold-away board, pebbles, markers, and instruction folder go into a handsome case which fits easily on any bookshelf. This is a Mancala game with additional rules to allow play for up to 4 players. The players mark their pits by placing a colored marble in a hole next to the pit. The pebbles are genuine stone pebbles that have been tumbled to make them smooth. 644 / 1791 sold -
Nice condition with Original stones and marbles. **** It takes a fascinating game to live on for 3500 years, and to have devotees in nations all over the world. Such a game is OH-WAH-REE, now available in a special edition to suit modern tastes. Like other historic games, OH-WAH-REE appeals to players of all ages; children love it as a fast-moving game of pebble and pit action and capture; adults, playing in another dimension, enjoy it as an exercise in long-range planning and execution. OH-WAH-REE can be played by two, three, or four players. The contoured fold-away board, pebbles, markers, and instruction folder go into a handsome case which fits easily on any bookshelf. This is a Mancala game with additional rules to allow play for up to 4 players. The players mark their pits by placing a colored marble in a hole next to the pit. The pebbles are genuine stone pebbles that have been tumbled to make them smooth. 645 / 1791 sold -
Nice condition with Original stones and marbles. **** It takes a fascinating game to live on for 3500 years, and to have devotees in nations all over the world. Such a game is OH-WAH-REE, now available in a special edition to suit modern tastes. Like other historic games, OH-WAH-REE appeals to players of all ages; children love it as a fast-moving game of pebble and pit action and capture; adults, playing in another dimension, enjoy it as an exercise in long-range planning and execution. OH-WAH-REE can be played by two, three, or four players. The contoured fold-away board, pebbles, markers, and instruction folder go into a handsome case which fits easily on any bookshelf. This is a Mancala game with additional rules to allow play for up to 4 players. The players mark their pits by placing a colored marble in a hole next to the pit. The pebbles are genuine stone pebbles that have been tumbled to make them smooth. 646 / 1791 sold -
Nice condition with Original stones and marbles. **** It takes a fascinating game to live on for 3500 years, and to have devotees in nations all over the world. Such a game is OH-WAH-REE, now available in a special edition to suit modern tastes. Like other historic games, OH-WAH-REE appeals to players of all ages; children love it as a fast-moving game of pebble and pit action and capture; adults, playing in another dimension, enjoy it as an exercise in long-range planning and execution. OH-WAH-REE can be played by two, three, or four players. The contoured fold-away board, pebbles, markers, and instruction folder go into a handsome case which fits easily on any bookshelf. This is a Mancala game with additional rules to allow play for up to 4 players. The players mark their pits by placing a colored marble in a hole next to the pit. The pebbles are genuine stone pebbles that have been tumbled to make them smooth. 647 / 1791 sold -
Nice condition with Original stones and marbles. **** It takes a fascinating game to live on for 3500 years, and to have devotees in nations all over the world. Such a game is OH-WAH-REE, now available in a special edition to suit modern tastes. Like other historic games, OH-WAH-REE appeals to players of all ages; children love it as a fast-moving game of pebble and pit action and capture; adults, playing in another dimension, enjoy it as an exercise in long-range planning and execution. OH-WAH-REE can be played by two, three, or four players. The contoured fold-away board, pebbles, markers, and instruction folder go into a handsome case which fits easily on any bookshelf. This is a Mancala game with additional rules to allow play for up to 4 players. The players mark their pits by placing a colored marble in a hole next to the pit. The pebbles are genuine stone pebbles that have been tumbled to make them smooth. 648 / 1791 sold -
Nice condition with Original stones and marbles. **** It takes a fascinating game to live on for 3500 years, and to have devotees in nations all over the world. Such a game is OH-WAH-REE, now available in a special edition to suit modern tastes. Like other historic games, OH-WAH-REE appeals to players of all ages; children love it as a fast-moving game of pebble and pit action and capture; adults, playing in another dimension, enjoy it as an exercise in long-range planning and execution. OH-WAH-REE can be played by two, three, or four players. The contoured fold-away board, pebbles, markers, and instruction folder go into a handsome case which fits easily on any bookshelf. This is a Mancala game with additional rules to allow play for up to 4 players. The players mark their pits by placing a colored marble in a hole next to the pit. The pebbles are genuine stone pebbles that have been tumbled to make them smooth. 649 / 1791 sold -
In nice condition. *** Dice are rolled to determine the type of word (noun or verb) and length. All players start pulling letters off the board by sliding them along various tracks to an exit point, and discarding letters at entrance points. Alternatively, players can play without the board, just picking tiles. The first player who come up with a word rings the bell. Scoring ensues. The person with the highest score after 11 rounds, wins. 650 / 1791 sold -
In nice condition. *** Dice are rolled to determine the type of word (noun or verb) and length. All players start pulling letters off the board by sliding them along various tracks to an exit point, and discarding letters at entrance points. Alternatively, players can play without the board, just picking tiles. The first player who come up with a word rings the bell. Scoring ensues. The person with the highest score after 11 rounds, wins. 651 / 1791 sold -
In nice condition. *** Dice are rolled to determine the type of word (noun or verb) and length. All players start pulling letters off the board by sliding them along various tracks to an exit point, and discarding letters at entrance points. Alternatively, players can play without the board, just picking tiles. The first player who come up with a word rings the bell. Scoring ensues. The person with the highest score after 11 rounds, wins. 652 / 1791 sold -
In nice condition. *** Dice are rolled to determine the type of word (noun or verb) and length. All players start pulling letters off the board by sliding them along various tracks to an exit point, and discarding letters at entrance points. Alternatively, players can play without the board, just picking tiles. The first player who come up with a word rings the bell. Scoring ensues. The person with the highest score after 11 rounds, wins. 653 / 1791 sold -
In nice condition. *** Dice are rolled to determine the type of word (noun or verb) and length. All players start pulling letters off the board by sliding them along various tracks to an exit point, and discarding letters at entrance points. Alternatively, players can play without the board, just picking tiles. The first player who come up with a word rings the bell. Scoring ensues. The person with the highest score after 11 rounds, wins. 654 / 1791 sold -
In nice condition. *** Dice are rolled to determine the type of word (noun or verb) and length. All players start pulling letters off the board by sliding them along various tracks to an exit point, and discarding letters at entrance points. Alternatively, players can play without the board, just picking tiles. The first player who come up with a word rings the bell. Scoring ensues. The person with the highest score after 11 rounds, wins. 655 / 1791 sold -
In nice condition. *** Dice are rolled to determine the type of word (noun or verb) and length. All players start pulling letters off the board by sliding them along various tracks to an exit point, and discarding letters at entrance points. Alternatively, players can play without the board, just picking tiles. The first player who come up with a word rings the bell. Scoring ensues. The person with the highest score after 11 rounds, wins. 656 / 1791 sold -
In nice condition. *** Dice are rolled to determine the type of word (noun or verb) and length. All players start pulling letters off the board by sliding them along various tracks to an exit point, and discarding letters at entrance points. Alternatively, players can play without the board, just picking tiles. The first player who come up with a word rings the bell. Scoring ensues. The person with the highest score after 11 rounds, wins. 657 / 1791 sold -
In nice condition. *** In Acquire, each player strategically invests in businesses, trying to retain a majority of stock. As the businesses grow with tile placements, they also start merging, giving the majority stockholders of the acquired business sizable bonuses, which can then be used to reinvest into other chains. All of the investors in the acquired company can then cash in their stocks for current value or trade them 2-for-1 for shares of the newer, larger business. The game is a race to acquire the greatest wealth. 658 / 1791 sold -
In nice condition. *** In Acquire, each player strategically invests in businesses, trying to retain a majority of stock. As the businesses grow with tile placements, they also start merging, giving the majority stockholders of the acquired business sizable bonuses, which can then be used to reinvest into other chains. All of the investors in the acquired company can then cash in their stocks for current value or trade them 2-for-1 for shares of the newer, larger business. The game is a race to acquire the greatest wealth. 659 / 1791 sold -
In nice condition. *** In Acquire, each player strategically invests in businesses, trying to retain a majority of stock. As the businesses grow with tile placements, they also start merging, giving the majority stockholders of the acquired business sizable bonuses, which can then be used to reinvest into other chains. All of the investors in the acquired company can then cash in their stocks for current value or trade them 2-for-1 for shares of the newer, larger business. The game is a race to acquire the greatest wealth. 660 / 1791 sold -
In nice condition. *** In Acquire, each player strategically invests in businesses, trying to retain a majority of stock. As the businesses grow with tile placements, they also start merging, giving the majority stockholders of the acquired business sizable bonuses, which can then be used to reinvest into other chains. All of the investors in the acquired company can then cash in their stocks for current value or trade them 2-for-1 for shares of the newer, larger business. The game is a race to acquire the greatest wealth. 661 / 1791 sold -
In nice condition. *** In Acquire, each player strategically invests in businesses, trying to retain a majority of stock. As the businesses grow with tile placements, they also start merging, giving the majority stockholders of the acquired business sizable bonuses, which can then be used to reinvest into other chains. All of the investors in the acquired company can then cash in their stocks for current value or trade them 2-for-1 for shares of the newer, larger business. The game is a race to acquire the greatest wealth. 662 / 1791 sold -
In nice condition. *** In Acquire, each player strategically invests in businesses, trying to retain a majority of stock. As the businesses grow with tile placements, they also start merging, giving the majority stockholders of the acquired business sizable bonuses, which can then be used to reinvest into other chains. All of the investors in the acquired company can then cash in their stocks for current value or trade them 2-for-1 for shares of the newer, larger business. The game is a race to acquire the greatest wealth. 663 / 1791 sold -
In nice condition. *** In Acquire, each player strategically invests in businesses, trying to retain a majority of stock. As the businesses grow with tile placements, they also start merging, giving the majority stockholders of the acquired business sizable bonuses, which can then be used to reinvest into other chains. All of the investors in the acquired company can then cash in their stocks for current value or trade them 2-for-1 for shares of the newer, larger business. The game is a race to acquire the greatest wealth. 664 / 1791 sold -
In nice condition. *** In Acquire, each player strategically invests in businesses, trying to retain a majority of stock. As the businesses grow with tile placements, they also start merging, giving the majority stockholders of the acquired business sizable bonuses, which can then be used to reinvest into other chains. All of the investors in the acquired company can then cash in their stocks for current value or trade them 2-for-1 for shares of the newer, larger business. The game is a race to acquire the greatest wealth. 665 / 1791 sold -
In nice condition. *** In Acquire, each player strategically invests in businesses, trying to retain a majority of stock. As the businesses grow with tile placements, they also start merging, giving the majority stockholders of the acquired business sizable bonuses, which can then be used to reinvest into other chains. All of the investors in the acquired company can then cash in their stocks for current value or trade them 2-for-1 for shares of the newer, larger business. The game is a race to acquire the greatest wealth. 666 / 1791 sold -
All seem to be in nice condition 667 / 1791 -
All seem to be in nice condition 668 / 1791 -
All seem to be in nice condition 669 / 1791 -
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All seem to be in nice condition 675 / 1791 -
All seem to be in nice condition 676 / 1791 -
Nice condition 677 / 1791 sold -
Nice condition 678 / 1791 sold -
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